Miss the days where these kinds of posts were a jumping off point for technical discussions about gamedev. Guess learning that people use a whole stack of LLMs for these kinds of projects now is also interesting.
Would be cool if the default game mode changed when there were enough players; I think everyone goes into the catnip mode just because it is default, no one is ever in the other modes!
It's pretty fun! I can see a lot of "AI-markers" in the assets, but these things can be improved over time. The concept and mechanics are quite cool, keep it going!
Building creative parts of games is actually the most difficult part with AI, it's usually very sloppy and I had to do many iterations to make it less "AI-looking" because AI can't be creative :D
GenAI lets me toy with gameplay design without having to first spend a lot of time mucking with code or assets.