38 comments

  • paxy 10 hours ago
    Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware. This pricing is for renting the GPUs, same as GeForce Now and plenty of other services. And it's a pretty solid deal for people who don't want to build a multi-thousand dollar rig for gaming 10-20 hours a week.
    • swiftcoder 10 hours ago
      Because the model is diverged from the existing model Microsoft established via Game Pass, which made game streaming part of the licensing, not an add-on to purchasing.

      Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.

      Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.

      • asdff 3 hours ago
        >but people aren't going to love the change either way.

        Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.

        • buran77 26 minutes ago
          Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.

          A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.

        • overfeed 2 hours ago
          > People are in stockholm syndrome over it though and aren't going to leave.

          People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)

          • asdff 2 hours ago
            It feels like PS4 winning was more a result of the halo 3 world of all chat staying in lobbies xbox live dying than anything else. PS3 outsold xbox outside North america too so its really only a regional phenomenon. Hard to really articulate what a social phenomenon halo 3 was in its time. We all just assumed every new game would be like this going forward, but there was never a game like it since. Communities too fractured into different nonexclusive IPs. Death of allchat and staying in lobbies and no one bothering with the mic anymore. No more interest in offering stuff like custom game tools or mapmakers like forge. No fileshare like what bungie.net had for clips and maps.

            So shocking in hindsight how ms never realized this formula as it was happening and let it wither on the vine.

        • hbn 2 hours ago
          Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.
          • asdff 2 hours ago
            I can't even remember what MS did or didn't do in that keynote. Are they really hurting in this gen? I think their success vs PS is all about (lack of) good platform exclusives along with how online gaming got more siloed and less communal. Halo 3 won them the north american market and it wouldn't have been the same without all chat and everyone still having a working mic at that point in the 360s life.
            • chocochunks 10 minutes ago
              Xbox One was originally going to require frequent online check ins, I think daily or weekly, games on disc were going to tie themselves to your account and publishers could choose whether or not you could resell them at select retailers or share them with your friends, IIRC you could share a game one time with a friend. They also didn't focus on games when showing it off and it was priced $100 higher than PS4 despite being weaker because of the bundled Kinect nobody wanted.

              They are not doing super amazing this gen. Reports have them selling 1/3rd the units of PlayStation 5, Game Pass has stalled, they apparently used a JIT manufacturing setup and so were much more affected by the component shortage, so a console that was $500 at launch is now $800.

              Funnily enough, because they put in serials into Xbox One games for tracking they did recently launch a really cool disc to digital service that gives the best benefits of physical and digital.

            • jbm 1 hour ago
              The announced a few things.

              1. Concentrating on Cable (LOL in retrospect, but controlling the living room was always the plan so I get it) 2. Getting rid of physical games

        • pipes 2 hours ago
          People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).
          • asdff 44 minutes ago
            Yeah I don't understand the skins/cosmetics stuff at all, just seems lost on me and gamers of my generation. Always shocking to me when I see gamers online complain about say the lack of compelling cosmetic offerings in the in game store, as if that's a big selling point of the game for them. I always use default skins. Earned skins are another story, I'll use those because they mean something. Purchased skins though is almost like stolen valor.
      • paxy 10 hours ago
        Streaming games from your own Xbox is free. This service is for people who don't have that "expensive piece of hardware".
        • swiftcoder 9 hours ago
          > This service is for people who don't have that "expensive piece of hardware".

          Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"

          Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.

          • paxy 8 hours ago
            There's no need to overcomplicate it with "feelings", the math is fairly straightforward. The cost of games is the same in either case. Beyond that you either pay $800-$1000 for a console/$2000+ for a gaming PC, OR $10-20/mo for cloud gaming. Depending on your needs #2 might be the better option, which is why services like GeForce Now are so popular.
            • torben-friis 27 minutes ago
              Not present in the math is that the cloud gaming service is able (and likely) to raise prices substantially, worsen the service or simply disappear.

              One of the silver linings of a subscription model is that you're able to stop paying and move when it's no longer interesting, here you're asked to invest in a platform that can be taken from you.

            • swiftcoder 3 hours ago
              > There's no need to overcomplicate it with "feelings", the math is fairly straightforward

              It turns out that the customer's perception of a product is pretty vital to its performance in the marketplace. The math can math just fine, but if the customer doesn't feel good about it, you don't make the sale.

              Subscriptions try to soften the blow of a big purchase by lowering the monthly payments under your "casual expenditures" threshold. Upfront payments reward you with an immediate sense of ownership, and no recurring anxiety about affording the item.

              Combining the two in this particular order is sort of the worst of both worlds - there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...

      • anankaie 1 hour ago
        That is not quite accurate -- the Game Pass library was a subset of what could be streamed -- things that were not available in Game Pass could still be streamed provided you owned them. When games went out of Game Pass you could purchase them and continue streaming.
    • InsidiousWombat 2 hours ago
      > There is no charge to play the game on your own hardware.

      well, unless you want to play some peer to peer multiplayer, then there is a sub you need to pay

    • squidlib 1 hour ago
      10-20 hours a week is a lot of gaming. Was it suggested that was a small amount and not worth the investment to have an actual machine? 10-20hrs over a month is more in the realm of streaming imo.
      • testing22321 22 minutes ago
        The average American watches 4 hours of TV per day!!!

        Half of all Americans watch more…..

    • jeppester 1 hour ago
      In the case of Xbox, you'd get something comparable to Xbox Series X (or S in some situations). So it's hardly comparable to a multi-thousand dollar rig.
    • phyzix5761 10 hours ago
      > Why do they keep stressing the "games you already bought!!!" part?

      Because they're trying to push a specific narrative.

    • matheusmoreira 10 hours ago
      > There is no charge to play the game on your own hardware.

      They want to eliminate that. AIs will open source their games otherwise.

      • ahartmetz 10 hours ago
        """Open sourcing""" (this needs maximum scare quotes) games by AI-washing the decompilation is legally just about the same as cracking. You won't be able to deploy the result on a walled garden console and most likely not for for money anywhere, and FOSS people won't touch it with a ten-foot pole.
        • matheusmoreira 10 hours ago
          Illegality isn't going to stop anything. It's going to happen regardless.

          Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.

          • jasomill 9 hours ago
            Sure, but illegality means it's not going to happen commercially.

            And the game industry has continued to grow in spite of rampant piracy for decades, so there's not much to change here other than a slight reduction in the value of console exclusives if they can be easily vibe ported to PC (but the majority of players will play them on console anyway, as is the case with current console platforms that are easily emulated like Switch).

            • sleepybrett 3 hours ago
              .. yeah because that has put a stop to all the iptv providers.
          • ahartmetz 10 hours ago
            It is going to happen, but mostly for older games to keep them playable and maybe to get console exclusives to PC. It doesn't make sense to compete with the copied games because it's illegal. It doesn't make sense to "crack" the games like that because one can just crack the original games the usual way (probably with AI support, but that doesn't matter).
      • jasomill 10 hours ago
        Not going to be viable for entire genres of games because latency.

        AIs can't open source games, they can only assist in pirating them.

        But pirates have historically done a pretty good job without AI.

        Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.

        Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.

        • matheusmoreira 9 hours ago
          > AIs can't open source games, they can only assist in pirating them.

          AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.

          • shakna 2 hours ago
            ... A clean room, means that you aren't reverse engineering. You're producing the same result, with zero awareness of the process, or it isn't a clean room.

            LLMs are created through mass ingestion of data, and so, by definition, cannot be a clean room. They are trained on the things that they're tasked with copying.

            • matheusmoreira 1 hour ago
              How could the possibly have been trained on the proprietary source code of games made many years ago?
            • solyin 1 hour ago
              How is Claude going to be trained on GTA5'S game engine source code if it's closed source?
              • jerf 44 minutes ago
                It isn't that it will have been trained on the source code. The "decompilation" craze has it in the name... it is being done by decompiling the game and then modifying it. I don't think it's even a question as to whether or not the game companies are going to come down hard on this and I would not recommend to anyone that they jump up and volunteer to be the legal test case for that.

                A clean-room implementation is going to be much, much more effort than a "decompilation". Even a decompilation is, I think, more than the hype is claiming. You can't just point at a game, say "decompile it and make it work on Windows" and get a result in one shot. It will take playtesting, cycling around, QA, and time to polish it up. But that will still itself be much easier than an actual clean room implementation. Let alone getting sued by the owner anyhow and having to prove it was clean room in a typical chaotic individual dev environment.

              • zdp7 34 minutes ago
                It's not though. We get the machine code for programs we run on our PCs. All the logic is provided to the end user. The only protection these days, is not doing all the game logic on the end users PC.
          • officeplant 7 hours ago
            [flagged]
            • tancop 6 hours ago
              You make agent A decompile the code and describe the behavior of each function in a spec. Then agent B with no access to the internet or the original code implements it.

              This is legally safe because the spec only described interfaces and had no copyrighted code from the original app. APIs are fair use under Google v Oracle and code that accidentally ends up the same falls under merger doctrine.

              They can maybe try and get you on patents but that's easy to avoid by doing it in Europe. Trade secrets don't apply because you reverse engineered the code. The only thing left is good old section 1201.

              Of course it's different in practice because these companies have huge legal teams and know where the corpo friendly or tech illiterate judges work. But that's a separate question from is it legal or not.

      • jrootabega 1 hour ago
        They will just eliminate "your own hardware".
      • paxy 10 hours ago
        Because games couldn't be pirated before AI?
        • matheusmoreira 10 hours ago
          Copyright infringement has always been trivial, but the same couldn't be said about reverse engineering. AIs changed that. The market fot remakes and ports is now threatened. Instead of just waiting ages for some company to port their games to PC, people can just do it themselves.
          • jasomill 9 hours ago
            AI or otherwise, porting and QAing a title is orders of magnitude more difficult than downloading a cracked copy of an existing port.

            So at most, vibe ports will marginally lower the value of platform exclusives, and lead to fewer exclusives and/or shorter exclusivity periods.

            I, for one, have no problem with this outcome.

      • malwrar 10 hours ago
        Predicting it now that people will vibecode open source clones built from having bots play the closed game for training data.
    • 4thguy 10 hours ago
      > Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware.

      Correct, that is why the "to stream games you bought" qualifier exists in the title :)

  • Terretta 11 hours ago
    While visiting not(USA) recently, found Xbox Cloud streaming no longer viable (lag fest) though last year travels (even over 5g hotspot) it was fine. Doesn't bode well for this streaming concept.

    Looked for a real console and discovered all small shops and big box chains offer Nintendo and PS, none have Xbox. Speaking with managers revealed they or their suppliers "lost" or "ended" contracts to carry it.

    Secondary market / used was dirt cheap – good condition consoles for less than a new controller: €35 for Xbox One S, €85 for Xbox Series S.

    Smelled like a death spiral well underway.

  • ilikeitdark13 1 hour ago
    To be honest, this actually seems a bit understandable Unlike many things in gaming these days.
    • bentograd 1 hour ago
      To be honest, I think you're saying something you know no one will agree with and smuggling it under the guise of your opinion.
      • mrits 3 minutes ago
        I'm at a point where if I can't stream a modern game I don't play it. I play a few hours a week and don't want my laptop to get hot.

        All the other games I play are 20+ years old and I play in a windows VM.

      • kulahan 6 minutes ago
        Seems pretty understandable to me too.
  • ChrisRR 11 hours ago
    Sounds fair. If you essentially already have a TV or other device as a thin client, I can see many people happily paying $12 for 50 hours compared to spending $1000 on the entire console
    • password54321 11 hours ago
      Yeah like the Google Stadia. I think there was news of someone who spent >100s of hours on Red Dead Redemption 2 only to have all his save data wiped when Stadia shut down.

      Edit: Looks like Rockstar did the guy a favour and it was 6000 hours (https://www.nme.com/news/red-dead-redemption-2-stadia-player...)

    • pllbnk 9 hours ago
      It will be $1/hour in a year. Then you will have to pay a different rate for better graphics. These things don't end well. Once they see that they have a stable customer base, they will figure out how to squeeze even more money from their customers. Of course, it will be advertised as something that the customers themselves required and they do it for them, not for themselves.
    • geocar 11 hours ago
      Once upon a time we spent quarters in the arcade faster than that.
    • alwa 11 hours ago
      Then again, once the tolling infrastructure is in place and normalized, it’s all too easy to boil the frog…
    • dfedbeef 10 hours ago
      Not for the Xbox though :/
    • Forgeties79 11 hours ago
      I’m glad I got my series S for $300 when I did
  • SOLAR_FIELDS 11 hours ago
    2018

    -wake up feeling sick after a late night of playing video games

    -excited to play some halo 2k19

    -"xbox on"

    -...

    -"XBOX ON"

    -"Please verify that you are "annon332" by saying "Doritos™ Dew™ it right!"

    -"Doritos™ Dew™ it right"

    -"ERROR! Please drink a verification can"

    -reach into my Doritos™ Mountain Dew™ Halo 2k19™ War Chest

    -only a few cans left, needed to verify 14 times last night

    -still feeling sick from the 14

    -force it down and grumble out "mmmm that really hit the spot"

    -xbox does nothing

    -i attempt to smile

    -"Connecting to verification server"

    -...

    -"Verification complete!"

    -finally

    -boot up halo 2k19

    -finding multiplayer match...

    -"ERROR! User attempting to steal online gameplay!"

    -my mother just walked in the room

    -"Adding another user to your pass, this will be charged to your credit card. Do you accept?"

    -"NO!"

    -"Console entering lock state!" Nueva Yo -"to unlock drink verification can"

    -last can

    -"WARNING, OUT OF VERIFICATION CANS, an order has been shipped and charged to your credit card"

    -drink half the can, oh god im going to be sick

    -pour the last half out the window

    -"PIRACY DETECTED! PLEASE COMPLETE THIS ADVERTISEMENT TO CONTINUE"

    -the mountain dew ad plays

    -i have to dance for it

    -feeling so sick

    -makes me sing along

    -dancing and singing

    -"mountain dew is for me and you"

    -throw up on my self

    -throw up on my tv and entertainment system

    -router shorts

    -"ERROR NO CONNECTION! XBOX SHUTTING OFF"

    -"PLEASE DRINK VERIFICATION CAN TO CONTINUE"

  • trey-jones 11 hours ago
    I have a server running in my basement with 2 nvidia Tesla GPUs that I bought for ~$70 each on ebay. (Unfortunately the RAM cost an arm and a leg). I built it for inference, but I also set it up to run sunshine server and now I have my Steam library on the TV through a Raspberry Pi 3. Even better, it was a fun and interesting project, maybe not as straightforward as you think. Unfortunately it's entirely possible that it costs .24/hr just for the electricity.

    Now, this feels fine with <10ms input latency over wifi. Even in 2026 I'm skeptical about sending my input to Atlanta and back.

    • swiftcoder 10 hours ago
      > Unfortunately it's entirely possible that it costs .24/hr just for the electricity

      Of course you don't need 2x teslas just to stream a game to your living room - a relatively power-efficient streaming box is possible

      • wildzzz 10 hours ago
        The raspberry pi is the actual device hooked up to the TV I think, the GPUs are elsewhere in the house.
      • TiredOfLife 10 hours ago
        The game runs on that pc in basement
        • swiftcoder 10 hours ago
          Yes, I understand that. My point is that 2x Teslas are overkill for gaming - his power bill is so high because he's using an expensive ML inference box to stream games.
  • motbus3 11 hours ago
    Different from others, I don't think the price is fair. But also I don't know the cost structure well enough, I can have only an educated guess.

    But what I am definitely afraid of is that they will want to charge games per hour anyway. The talks that consoles will cost 2000 USD is part of it. They don't want you to own things anymore.

    You can't buy a house anymore, because they rather buy and keep it to create shortages and make you pay an absurd rent.

    We should be talking more about how taxes should fit into this world where they are positioning themselves to not allow people to have things, not even the basic.

    For examples, in the housing thing, it should not only have higher taxes for keeping properties empty but also it should be exponential otherwise it will become a cost to people. Making it exponential make it unviable. Also, investment funds should be much more regulated and should require approval for every transaction above a threshold (which imo should be small to close loopholes). This will slow things down enough.

    The demand will still exist but companies will fill the gap. We should not be relying on one single investment fund to control your health, housing and employment.

    We also should be discussing on closing all the gaps that ultra rich are using to not contribute back to the system they explore. They became leeches/parasites and not putting back the amount they should is causing them to be able to break the system more and more.

    The only Pacific way right now is to boy;cott these big fellas. They got to comfortable saying that we are trash and the blame of everything is on us while doing everything they can to not even pay basic rights to employees.

    I also think that if you know a trillionaire employee with a white collar, they also should get bit more pressure.

    I know someone working in a company which recently caused hundreds of "collateral" deaths, and for him and everyone in the company, it is not their fault they exploded innocent people. We need to put these folks back to reality, because they are the same type of trash as we are, and they don't know it.

    Now I guess it is obvious why they have been building so many bunkers lately. They were definitely conspiring.

    (Btw, I have a strong feeling that sxai+t might become an investment fund with several companies, but that's another conversation)

    • ianm218 11 hours ago
      Housing is largely restricted by local politics and zoning not corporate interests. There’s no conspiracy on that beyond crappy local politics.
      • lp92 10 hours ago
        Who do you think is paying to keep coming that way? Businesses that have an interest in keeping it that way, for example comercial realestate companies.
        • WillPostForFood 3 hours ago
          Do you think commercial real estate are backing maintaining single family zoning in places like Palo Alto, or do you think they'd actually benefit from tossing all the zoning, and being able build, sell, and rent as many office buildings and apartments and condominiumns as possible?
        • tamcap 10 hours ago
          Based on my personal observations, most of the local zoning restrictions in the US come from conservative local residents, and not a cabal of developers. The latter want to build.

          And I am using the word conservative in the non-political sense here - opposed to change. The individual motivations are many, but ultimately, a lot of people tend to avoid change around where they live.

          • motbus3 9 hours ago
            In large cities, housing is now being built specifically for rent, and there are many early sales opportunities available exclusively to companies. In certain cities of Ireland, it is common for a new block of apartments to be sold out within the first hour. You get in a queue to visit on the first day and you don't even have a chance.
            • Schiendelman 2 hours ago
              Right, that's because of the political system you guys created with local councils. There's a reason it's worse there than even in the United States.
        • postingawayonhn 10 hours ago
          Real estate development is a pretty competitive business with few barriers to entry. Nobody controls enough of the market to make it worth trying to restrict other developers.

          In most cities it's developers who are pushing councils/government to rezone land so they can secure additional development sites.

        • ianm218 10 hours ago
          I don’t think so - those companies are atleast modestly pro growth. They want to do more projects. In NYC and Boston local residents talk about “evil developers” who want to replace vacant lots with homes and businesses
          • motbus3 9 hours ago
            I don't know about Boston case, but in Ireland it is common for developers to build and investment funds to buy it all in closed door meetings. So your only option is to rent. In other places of the world where I lived, it was common to rent a completely different region to only find out later the company letting the house/apartment belonged to the same group.
            • ianm218 2 hours ago
              > Ireland’s planning and zoning framework is widely regarded by economists and housing experts as one of the most restrictive, bureaucratic, and hostile-to-development systems among developed common-law nations [1]

              So Ireland made it almost literally illegal to build anything and it sounds like that led to bad behavior? Yes Ireland should fix corruption around building but they should also allow people to build homes.

              [1]. https://www.centreforcities.org/reader/a-zoning-system-for-e...

    • thousand_nights 11 hours ago
      turns out, 'you will own nothing and be happy' wasn't just a meme
      • motbus3 2 hours ago
        It never was. They were pretty serious.
  • threepts 55 minutes ago
    Seems reasonable for your average user who games 10-12 hours a week and would not want to go through the hassle of owning and maintain a physical console (plus paying electricity on that).
    • Mistletoe 15 minutes ago
      When did owning a physical console become a hassle and require maintenance? I feel like I'm on crazy pills reading the comments in this thread. They can't be real.
  • bananzamba 11 hours ago
    The logical conclusion of piracy and AI reverse engineering is that mire and more games will become streaming exclusives
    • bluescrn 11 hours ago
      No, there'll just be fewer big-budget games. Streaming is always going to be a sub-par experience (latency and video compression). And the mess that AI made of the hardware market has likely killed off (or at least indefinitely postponed) the next generation of games consoles

      But we've got 4-5 decades of games to enjoy.

      Part of the reason that the games industry is struggling is that there's been no real generational leaps for a long time. Gaming used to be driven by those technological leaps, but these days we just get incremental improvements. 10-15yr old games are just as entertaining as brand new releases and often don't look too dated.

      Also, ever more people are getting into retro gaming, enjoying the classics from the 80s and 90s, from well before microtransactions and hyper-competitive online multiplayer.

      • BoxwoodSeed 10 hours ago
        Nevermind the generational leaps, there has been a lack of creativity and a flood of low quality titles that make it harder and harder to find the few good games among them.

        I've had better luck finding great games I didn't know about from the 1990s than from the past twenty years.

        • mlok 10 hours ago
          It seems to me that the indie games scene has shown quite a lot of creativity.
          • BoxwoodSeed 4 hours ago
            But how do you discover the good ones?
            • joenot443 1 hour ago
              Top ten lists written by indie gaming bloggers for each year/genre are a good place to start, honestly.

              If you like 2d platforming exploration types, try Hollowknight, Celeste, VVVVVV, Ori, Animal Well. Each one is fantastic.

    • jnsie 10 hours ago
      Is this a logical conclusion or is this correlation in a time when companies in myriad industries are pushing rent over buying because margins are so much better?

      Piracy has been present since the advent of the personal computer and I think it's accepted by most that some people will pay, and others just won't. I'm not sure that AI reverse engineering changes this picture.

      • entropi 10 hours ago
        >Is this a logical conclusion or is this correlation in a time when companies in myriad industries are pushing rent over buying because margins are so much better?

        I think both, I would argue that right now, giving hardware into the hands of your customer presents a much bigger risk nowadays. Streaming is obviously the better option for margins, and now it is basically the only option to keep the product under control. Also now that consumer GPU/memory is getting more and more expensive, I think it has become realistically the only way forward.

        • odo1242 2 hours ago
          Server GPU/memory has also been getting more expensive along with normal customer stuff. Hyperscalars with a lot of hardware do try to keep prices constant for a bit (since prices for hardware they bought is amortized), but they too are bound by economic markets and have to raise prices.
    • joenot443 11 hours ago
      The majority of console play time these days is spent in online multiplayer games. I don’t think AI reverse engineering will change that.
    • easyThrowaway 11 hours ago
      This, and the next generation of consoles being no less than 1600$/€ on day one.

      Given they're moving to digital-only future I fully expect them to sell a "50$ + monthly subscription" dongle-like version of ps6 and xbox where you can play the game you buy as a streaming solution, or pay the aforementioned price for a "locally hosted" device on a console.

      • bluescrn 10 hours ago
        I can't see the next generation ever launching unless the market recovers.

        And I'm not sure we're ever going to see cheap RAM or GPUs again. There's clearly more money to be made at current price levels, and not much potential for competition to fix the market.

    • redanddead 1 hour ago
      this isn't the way to defeat piracy
    • Hamuko 11 hours ago
      They can certainly try but I'm not convinced that gamers are gonna latch onto the idea. Sure, a new GTA game might be able to do it to a certain level of success, but I'm not sure a Gears of War: E-Day will be able to get people to pay a constant subscription to stream it. Indie games will almost certainly not go streaming exclusive, so you'll now be competing even more fiercely with indies and older games.
    • password54321 11 hours ago
      Your "logical conclusion" ignores that many popular games rely on online content anyway. You still need their servers without needing it to be streamed.
      • Chris2048 11 hours ago
        > Your "logical conclusion" ignores that

        Why did you have to phrase it like this, instead of just bringing up your own counterpoint?

        Also, I'd see the concern here as where the code runs: if there is a dependency on the server to pull down code/assets, but it still runs it locally, then there is still an opportunity to pirate it locally - So this isn't a point about cloud-dependence, but AI/piracy specifically pushing execution to the server side.

        • password54321 8 hours ago
          Treating anti-consumer practices as the "logical conclusion" while failing to give one is annoying. What you stated doesn't solve the fact that many people want to play games with others online, it is not just about assets.
    • izacus 10 hours ago
      Can you walk us though your thought process here? Is piracy actually a problem? How is taking away ability to play offline a "logical conclusion"? Based on what evidence?
      • matheusmoreira 10 hours ago
        Corporations are monopolists and they are very angry about the fact you can just decompile any game and even port it to new platforms with AI.
  • odo1242 2 hours ago
    Doesn't seem like much of a good deal relative to competitor services, especially GeForce now at 10 cents per hour
  • Waterluvian 49 minutes ago
    I remember when PS3 online was free but enough XBOX Cawadoody Halo 2KSports gamers were happy to pay extra for… I’m not sure what… that it was normalized and so Sony got in on that too and made the whole industry more expensive.

    Reminds me of the enshittttification of TV where every new system starts off ad free and then adds ads anyways.

  • ChildOfChaos 5 hours ago
    I still miss Stadia.

    It's crazy that after all this time, there still isn't anything that is better than it.

    • lapetitejort 1 hour ago
      I bought one game and received a Chromecast Ultra and Stadia controller at no extra cost, then had the entire purchase refunded automatically years later. Great deal!
    • redanddead 1 hour ago
      Didn't Nvidia make an alternative?
  • mrweasel 10 hours ago
    That just seems like such a strange offering. The number of supported devices is fairly low[0], and you already need to have purchased the game (well hold a license to the game). Some of the supported devices are Xboxes and some are Smart TVs, in that setup it would make more sense to have the TV use your own Xbox (assuming that they are on the same LAN).

    The price seems a little high, as I expect them to be before tax and currency conversion, but mostly I struggle to see who this is for.

    https://support.xbox.com/en-US/help/games-apps/cloud-gaming/...

    • paxy 10 hours ago
      How is this number "fairly low"? It supports every Windows and Mac PC, iOS, Android, Xbox, Quest VR and most major TVs and TV sticks. What exactly are you gaming on?
      • mrweasel 10 hours ago
        Okay, that might have been worded wrong. I don't the device selection as being particularly supportive of more than a few limited use cases. If you're at home it would make more sense to support your Xbox streaming to your VR headset or Smart TV, you shouldn't have to go via the cloud.

        If you're out, on vacation or something, then sure streaming to your phone or tablet makes sense, but you're not going to sign in to a random Smart TV or PC with your Xbox account (at least Microsoft shouldn't encourage that behaviour). That just seems like such a limited use case to me.

      • apopapo 10 hours ago
        Apparently there is no GNU/Linux support at all.
  • conductr 2 hours ago
    Want to sell mine, haven’t played it in over 2 years. Wish they’d send me the offer .
  • micromacrofoot 35 minutes ago
    I can't buy a reasonably priced GPU to run games on anymore anyway
  • zurn 10 hours ago
    How does this compare to Geforce Now cost, where AIUI you also play games you bought?
    • odo1242 2 hours ago
      GeForce Now is $9.99 for 100 hours of playtime (but the hours do expire)
    • TiredOfLife 10 hours ago
      Close in price, but 5080 is much faster than the Series S they use for streaming
  • neuwirth 10 hours ago
    I don't think this is inherently unreasonable, keeping in mind that gaming cafes are (perhaps quickly becoming a were) a thing, and in those you were usually provided some set of games that the center owned or licensed, but also allowed to log in via something like Steam and play your own games. Xbox / Consoles in general were already a walled garden compared to, say, GOG, and heading towards this streaming model being the default is only a step further in the obvious direction.
    • paxy 10 hours ago
      Maybe things are different now but I have never seen a single gaming cafe in my life where the games were "owned or licensed". We all know how they operated.
  • shmerl 1 hour ago
    I prefer GOG. You buy it, it's yours.
  • gxs 3 hours ago
    For all the apologists and people saying it’s not a big deal:

    The problem is that this is the entry point to do more nefarious things later

    Companies love to boil the frog - introduce something and later jack up the price or take something else away or something like that

    I at least am always weary of new stuff like this

  • giancarlostoro 2 hours ago
    Ah, so their game streaming platform is taking away from their AI inference business?
  • schnitzelstoat 11 hours ago
    I'd rather pay 40 cents per hour than have to pay really inflated prices for the games like Stadia had.

    Ultimately, you end up paying for the usage somehow.

    • officeplant 7 hours ago
      Hey technically we all made money on stadia. Bought the Cyberpunk 2077 bundle which came with a stadia kit with controller and chromecast 4k. For around $70-80 if memory serves me correct. Played it for a while and hated that the controller was wifi for direct stadia connection and only wired if I wanted to use it for anything else on my PC/phone. Sold the controller/chromecast bundle on ebay for $90. Continued to play Cyberpunk and Destiny2 over Stadia with mouse and keyboard until the service shutdown and Google refunded me for the original purchase.
    • TiredOfLife 10 hours ago
      Stadia didn't have infalted prices
  • krystalgamer 11 hours ago
    wonder if they can bring the cost down. with all the streaming needed it may be possible to cut down on all the fancy graphical effects.
  • ocd 11 hours ago
    Eventually, US intellectual property law will have the legitimacy of deeds for property on the Moon.
  • bjord 11 hours ago
    frankly, if I'm playing a game I own on a remote server, I expect to pay something for that

    and I don't actually think that's substantially different from other competitors, like geforce now

    whether I will choose to play it on a different server in the first place is a different question (I won't)

    • Reubachi 11 hours ago
      I totally agree with you. there's a cost benefit analysis we make when purchasing something and I can imagine the case where I'm ok paying 50c an hour for a remote game.

      It's hard though not to see the writing on the wall in regards to "local compute GPU availability". Every single industry even tangentially related to compute power has "silently" moved their bus model to consumption based, despite the consumer base having 0 appetite for that. (We're not engineers/app developers who are forced to use LLM agents, we're trying to pay a service that hosts games.)

      I am unsure how a medium that was a failure as a free/subscription model will succeed as a floating pay-as-you-go model.

      • brody_hamer 11 hours ago
        For a period of time I would rent a windows box with gpu from aws, install my game, and play it over parsec (a Remote Desktop tool designed for low latency). It was around $0.40/hour for a high-end gaming rig for the ~40 hours I needed to binge my new game. I play new games infrequently, so the cost analysis was “a new computer for $1500, or rent one for the time I need it for $15.”

        It’s just a bummer that this process wasn’t a bit easier. I recall there was some setup involved.

        • bjord 10 hours ago
          from your perspective this feels like a positive, then, no? cheaper price per hour, no requirement that you use those hours all at once?
          • Reubachi 10 hours ago
            It's a positive in the sense that the industry has made it marginally cheaper in time/resources to pay-as-you-go.

            It's a positive in the sense that due to these industry changes (computer power going up 20x in cost.), the platforms are offering a way to let us peons play games.

            It's a negative in that it's a futher commitment of these vendors to hoarde compute/GPU power from western consumers and chinese LLM vendors. MS will routinely purchase the highest end GPU for sake of keeping this service alive, nevermind their own LLM. Good luck getting one yourself.

            • bjord 10 hours ago
              agreed
      • bjord 10 hours ago
        yep, actually in my area this will be cheaper than the gaming cafes people frequent—I think the lack of reasonably-local servers is the main thing that will block adoption.

        I'm not so certain the average gamer is well-informed enough to realize what they're giving up, or that they feel strongly enough to take a stand for it if they do. I'm hopeful they will, we'll see.

    • forgotpwd16 11 hours ago
      Seems the important part is that Game Pass included Cloud Gaming. Now, they mostly strip it off (left few hours monthly) and charge it extra. In contrast, Sony still retains unlimited streaming in PS+.
      • bjord 10 hours ago
        didn't realize that, though I wouldn't be surprised then if it also changes on sony's end
    • OGWhales 11 hours ago
      Yup, the input lag is not something I can stomach. Even in pretty optimal network conditions, it's very noticeable. Other people may be less sensitive to it than me, so they may find this to be nice. I do worry about a longer term trend of pushing cloud over local hardware for gaming, which was never something I seriously considered until recently with hardware prices being what they are.
  • m4rtink 11 hours ago
    The Xbox reboot seems to be going well - but looks more like Xbox shutdown from the outside.
    • bluescrn 10 hours ago
      It's a bit of a mess at the moment, with the ExBox and the PwnedStation.
  • double0jimb0 2 hours ago
    How about someone capitalize on the billions of gigs of video card hardware available in these data centers to render and stream games of unfathomable amount realism?
  • kotaKat 11 hours ago
    It's either that or a rumored $1200-$1800 for the next Xbox: https://www.techspot.com/news/114275-next-xbox-could-arrive-...

    The divide between those that can own their own consoles and those that are forced to feed the cloud quarter-by-quarter like an old-timey arcade is widening, and this sucks.

    • danbruc 11 hours ago
      $1200 translates to 5000 hours of streaming, so you have to play quite a lot before having your own console would be cheaper.
      • gregoryl 11 hours ago
        500 hours; sorry, we increased the price after streaming became the only option.
        • kotaKat 10 hours ago
          Yeah, those are "introductory prices", after all...
      • skyyler 11 hours ago
        Consoles don't go away when the subscription ends or when the company goes away or stops supporting it.

        I know my N64 has more than 5000 hours on it, and I'm fairly certain it'll still be in working condition when I die.

        • danbruc 10 hours ago
          Do most people keep their old consoles or do they generally replace them with a newer one? And even if they keep them, do they actually use them or do they end up in the attic? And I guess you could always get one ten years after the release for little money.
          • pirates 7 hours ago
            I keep every single one and if there’s a game I want to play that I already own I’ll play it on its original console instead of emulating it or buying a remake/remaster. When I have company over everyone has a great time re-discovering the things we loved about them and appreciating the advancements we’ve made. There is something different about passing the controller around between levels on Mega Man X or playing Melee on its original hardware.
            • danbruc 2 hours ago
              I have no doubt that people do this, I also still have my Game Boy and Mega Drive lying around somewhere, but the question is whether this is common.
    • gspr 11 hours ago
      /s/consoles/whatevers/

      /s/cloud/rentseekers/

  • PcChip 11 hours ago
    It’s not unreasonable since you’re using their compute

    I mean I would never stream a game, but still

  • rvz 11 hours ago
    > In September, when Microsoft severely limited the game-streaming buffet available to Game Pass subscribers, the company said non-subscribers would soon be able to “purchase cloud playtime hours through the Xbox Store and stream eligible games they own on supported devices.”

    Game pass always has been a scam [0] for years and now here we have the ghost of Stadia in Xbox services as streaming games make it into non subscribers.

    You will still own nothing, stream everything and be very happy when the game is simulated with a world model.

    [0] https://news.ycombinator.com/item?id=33362792

  • bossyTeacher 11 hours ago
    With Sony's scheming and this, the high-end console industry is killing itself.
    • m4rtink 11 hours ago
      Finally. And nothing of value will be lost as a result, especially with open but easy to use devices, like Steam hardware & co widely available.
      • cwillu 11 hours ago
        Alas, the signed-kernel-anticheat monster is approaching and, mark my words, will drag linux into an indistiguishable hell if it takes off.
        • matheusmoreira 10 hours ago
          Yeah, it sucks. These are corporations whose business it is to restrict our freedom. Their software is literal malware meant to pwn our machine and restrict what we can do. Their invasiveness is the least of it.

          I advocated so much against it. I was so sad when I saw that virtually nobody cared. It seems games are more important than freedom.

        • Hikikomori 11 hours ago
          Would like to see the ability to boot into a secure system that only has the game and maybe discord.
          • matheusmoreira 10 hours ago
            Would like these corporations to just accept they have no control and stop trying to "secure" themselves against us.
            • Hikikomori 9 hours ago
              Quite a few billion dollar games that can't function then.
              • m4rtink 8 hours ago
                Well, some things are just not meant to be if we are to survive as a healthy society. We had feudalism, asbestos and lead in gasoline. If we could get rid of those, we can get rid of questionable totalitarianism peddling games as well.
              • matheusmoreira 7 hours ago
                Let them stop functioning. Our computing freedom is far more important than video games. If they want to sell us games, they should have to acquiesce to our terms, not the other way around.
                • tancop 5 hours ago
                  Linux with EAC is better than Windows with EAC. A million users on a 95% free OS is better than 100k on a totally free one and 900k on a 0% free. And that's not counting the fact that the free distros you want will continue to exist because not everyone plays online games.
                  • matheusmoreira 59 minutes ago
                    We shouldn't be forced to choose between a free system and one where we can play online games. They should just have to accept the fact they have no control and deal with it. Nobody cares how much it costs them.

                    If you want to see what happens when you compromise on this, all you have to do is look at mobile operating systems. They're all owned by corporations and governments, and it's enforced by hardware remote attestation. Install a custom system where you're in control? Attestation fails. You're banned from everything, you get no service anywhere, you are ostracized from digital society, you become a second class citizen. Mark my words: one day we will need remote attestation just to connect to the internet.

                    Not everyone plays online games, but most people need communications apps, banking apps, government apps. Our "free distros" will be nothing but paperweights soon if we don't find a way literally outlaw remote attestation. I think people are really underestimating what's truly at stake here.

                • Hikikomori 6 hours ago
                  You're also free not playing their games. I grew up hosting my own game servers so I'm no stranger to that, but I also enjoy games that are not compatible with that.

                  It also doesn't really matter if they have kernel stuff or not, unless you game on a different user a user space process can already read all your files and even memory of your processes.

                  • matheusmoreira 1 hour ago
                    We're also free to hack the games and make them work the way we want. Just like we can install uBlock Origin and kill advertising.

                    The computers are ours. We are the gods of our digital realms. Their software is running under our control. This "take it or leave it" nonsense doesn't really fly. Adversarial interoperability means there's any number of options available to us.

                    https://www.eff.org/deeplinks/2019/10/adversarial-interopera...

                    The notion that people would willingly give up this godlike power just to play online video games without cheaters is one of the saddest ideas I've ever come across. Gamers would reduce our personal computers to consoles without a shred of guilt. I barely have words to express how I feel about that.

                    • Hikikomori 1 hour ago
                      Modding and such is fine, even in MP games when expected. But that's not the reason for protections were talking about, cheating is. People are breaking the social contract of competitive games. Booting into a special environment just for competitive games would allow both to coexist.
                      • matheusmoreira 53 minutes ago
                        > cheating

                        Not a problem. It's their computer, they can edit the game's memory to freeze their character's hitpoints or look through walls if they really want to. As the owners of the machine, it's their god given right.

                        > People are breaking the social contract of competitive games.

                        This is not even remotely close to being worth sacrificing our freedom and leverage over. Let it happen. Play with friends you know and trust instead of internet randoms.

                        > Booting into a special environment just for competitive games would allow both to coexist.

                        There will never be such a "special environment" for games. Every government and corporation under the sun wants this for much more sinister reasons. The notion that this will be limited to video games is laughable. Video game are merely how they are selling this subversion to you.

                        Either your computer is yours or it's not. And if your computer allows strangers to set up an untouchable embassy within your system where they can do anything they want and remain forever beyond your reach, then it's not really your computer, is it? It's the corporation's computer, they're just generously allowing you to use it... Provided you follow their silly policies and rules.

                        The abuses that will materialize if we allow them to get away with this nonsense will put science fiction to shame.

                  • cwillu 3 hours ago
                    > even memory of your processes

                    That's not a thing on the default config of any mainstream distro I'm aware of; everyone restricts attaching a debugger and similar to root by default these days.

                    • Hikikomori 2 hours ago
                      For Linux no, not for the last 15 years or so. For windows yes, still possible.

                      But AC is kinda useless on Linux anyway, might as well have none.

          • cwillu 10 hours ago
            That kills so many valid setups that it's a complete non-starter.
      • criddell 11 hours ago
        I'm sure game companies agree and realize those machines will be excellent clients for their game streaming service.

        It probably isn't far off where AAA games are only available via streaming simply because not enough people are willing to buy $1500 consoles and $100+ games.

      • pjmlp 11 hours ago
        You mean Windows desktops, because Steam hardware depends on Windows game developers as source of games.
        • swiftcoder 10 hours ago
          Even consoles still rely on gamedevs running Windows to do the actual development. No reason steam boxes won't end up as a native target for those same developers, assuming Valve plays their cards right
          • pjmlp 9 hours ago
            The difference being no AAA studios are targeting Proton on purpose.

            As for Valve itself, many probably won't find Valve that great when the new management generation takes over, and is no longer Gabe calling the shots.

      • Forgeties79 11 hours ago
        The two pillars of what made console gaming so enticing for years were cost and convenience. I love my gaming PC, but there is nothing as seamless as sitting on my couch, pressing the middle button on my PlayStation or Xbox, and jumping right back into a game that was in a quick suspend state. Even my PS4 still sees action due to the convenience factor.

        Love my steam deck, but the dock/handheld experience isn’t as seamless as switch and flipping from desktop to gaming mode had a like 15% chance of freezing the device until maybe 18-24mo ago. There was also that update issue for years if you left your home network.

        Xbox/Switch/Playstation are incredibly reliable and turnkey (and until recently, a low upfront cost). It’s why people turned to them by the millions.

        • bossyTeacher 10 hours ago
          It seems like the industry is on a quest to see what's the maximum price that people will pay for convenience
          • Forgeties79 9 hours ago
            Then they will point to people not buying and blame anyone but themselves lol. I can’t imagine even thinking about the PS6. The PS5 is basically a final fantasy machine. The library is pathetic compared to PS4. And Xbox…come on. Rumors of $1600-$1800 price tag? I built a PC for less. Used to be you couldn’t build a comparable PC for a console’s price until easily 3-4yr into the console cycle.
      • close04 10 hours ago
        > open but easy to use devices, like Steam hardware & co widely available

        The problem was never the hardware. Consoles and PCs were both a compromise, a trade between convenience, flexibility, price. The easy to use devices from Steam are more console than PC and that's fine. Nobody has a problem with this as long as games run. If the game runs well I don't care about the CPU, RAM, OS, or that I can't upgrade them. I don't spend money on RAM for the sake of plugging things in, I spend it because the system needs it. The Steam Machine is a step towards "consolification" from a PC perspective. The Deck is a true console. So saying "finally consoles are gone" should be more "consoles are dead, long live consoles".

        The big problem that only recently got prominence is ownership of the games. Take away the brand loyalty and you'll see that Steam isn't really doing much here. But I care about being able to buy and sell my games, or play them for as long as a compatible system is available. In this regard the Steam store is not much different from console stores. It offers some quality of life features but the core is still missing. It's not my game anymore and this comes with a lot of implications that aren't mitigated by running Linux or having RAM slots.

  • muyuu 10 hours ago
    i find the entire concept alien and i have zero interest in becoming a customer in such models, so i'm not into it and i might be misinterpreting things, but aren't those games you never "bought" in the first place?

    i mean, it sounds like it's a subscription plan and some extra session passes added on, not like you actually bought a game at any point, correct me if i'm wrong

    • tancop 6 hours ago
      No, this explicitly doesn't work for Game Pass. You can only play a selection of games you paid for (or free to play ones).

      That means most of the average Xbox user's library is not supported, and if you're paying for Game Pass you almost definitely have a physical Xbox that can stream any game you have installed for free.

      This has zero value for players. Streaming can have two business models - you pay a subscription to stream games you already own outside the platform like GeForce Now, or buy on the platform and stream for free like Stadia.

      Xbox is charging per hour and making players buy games they already own through Game Pass.

    • TiredOfLife 10 hours ago
      Renting, it's renting the device.

      You need to drill a hole into a concrete wall once - you rent the drill. You spend every day drilling countless holes - you buy the drill.

      • muyuu 7 hours ago
        for the device, the analogy works better, like with coin op arcade machines back in the day

        in this case, you're clearly not allocating a device for your sole usage for a given period of time; it's a gaming SAAS, which isn't really renting

  • Tangurena2 11 hours ago
    > Say what you will about the old arcade model, but you didn’t have to buy the cabinet and then pay a quarter per play

    I'm unhappy that the Kinect got removed from the Xbox and with this sort of nonsense, I won't be purchasing any sort of replacement from Microsoft.

  • otikik 11 hours ago
    Oh no!

    Anyway...

  • Fairburn 2 hours ago
    [dead]
  • falcor84 2 hours ago
    This is likely to go hand in hand with them now encouraging people to sell their Xbox - https://gizmodo.com/xbox-trade-in-program-2000828278