C# now beats Rust on WASM size

(github.com)

88 points | by sumnole 8 hours ago

11 comments

  • sondr3 4 hours ago
    It's a bit of an unfair comparison, the benchmarked C# code here is also post-processed which none of the other targets are. See this comment[1] on reddit where the author announced this on the /r/dotnet subreddit, Rust can go much, much lower. The title is misleading at best and a lie at worst, this is great but saying it beats Rust is a far cry from the truth except for the very narrow benchmark made to showcase this tool.

    [1]: https://www.reddit.com/r/dotnet/comments/1x7wsgb/rust_just_l...

    • torginus 1 hour ago
      This is an entirely different toolchain from the official .NET one, which is kind of the point of the post, which is experimental, but intended to for production, not for beating benchmarks.

      Rust also builds a pretty small binary, which is cool. This isn't really meant to be a 'C# is better than Rust' post, but more pointing out that Blazor (which is the official MS implementation) builds huge binaries; often >10MB, which is a real problem. This fixes that.

    • drhagen 1 hour ago
      TFA did [0] the most important stuff for minimizing Rust binaries: release mode, LTO, strip, and abort on panic. But there is a lot more you can do if you really care about Rust binary size [1]: remove location details, purge the debug formatters, rebuild the standard library for size, abort with no error message at all, and nuttier stuff.

      [0]: https://github.com/zion-sati/NetWasm/blob/main/docs/size-and...

      [1]: https://github.com/johnthagen/min-sized-rust

    • xxs 3 hours ago
      personally, I disregard and ignore cross-language benchmarks. Benchmarks are hard, benchmarks in managed languages are extra hard.

      And then the person writing the code has to be an expert in all languages involved to make it even half fair, instead of just a sound-bite/click-bait.

  • CharlieDigital 1 hour ago
    There's something about C# that just feels so right for me for backends (as long as you stick to the more modern conventions).

    Good tooling, modern language features (C# 15 has the long awaited unions, closed hierarchies), great debugging experience, etc.

    • dude250711 53 minutes ago
      If all possible metrics are considered, C# might be the best language ever created.
      • CharlieDigital 44 minutes ago
        I really like TS as well, but what kills it for me is the fragmented tooling landscape and tendency to bad practices by undisciplined devs (lack of explicit types making things hard to track down). I also hate writing intermediate schemas (zod, valibot, etc.) to get runtime type safety (love Typia for this). Debugger is flaky based on setup as well. I like writing TS solo, but hate doing it in a team environment.
      • simonask 39 minutes ago
        C# is an odd one. It's surprisingly flexible, but then oddly lacking in other areas. Quite productive, but also quite inconsistent and uncomposable.

        Once you've tried a better type system (Rust), it's difficult to go back to C#. People jump through all kinds of hoops to get good performance out of it, and they're mostly able to.

        Things I dearly miss from Rust when I'm using C#:

        - Associated types in interfaces. (IEnumerable should not be forced to return a type-erased = heap allocated IEnumerator instance.)

        - Move-only structs. (Currently, every type with value semantics is trivially copyable, even ref structs.)

      • pif 20 minutes ago
        Nice, but still lacking proper generics (i.e. à la C++ templates) and typedef.
  • TazeTSchnitzel 1 hour ago
    > The 46.7 KiB program is the baseline, not the boundary.

    what does this even mean

    • NewsaHackO 46 minutes ago
      Slightly off topic it is just so bizarre how often Claude uses this turn of phase. It’s almost seems forced here. Anthropic has to be hard coding it to do this.
    • dionian 1 hour ago
      I speak claude, it means 46.7 is the minimum and it could go further.
      • dude250711 51 minutes ago
        He was absolutely right to push back though.
  • Scaled 1 hour ago
    Worth pointing out this is not open source, if that is an important consideration when you're comparing the two (it is to me).
  • weinzierl 4 hours ago
    This is s bit of an unfair comparison, isn't it?

    Since WASM ships with a garbage collector that C# can use while Rust does all the memory management itself, of course it will be bigger.

    EDIT: Reading OP more thoroughly I think I'm wrong. Apparently in the compared versions, the C# version ships a runtime with garbage collector.

    • afdbcreid 4 hours ago
      C# doesn't (and can't) use WASM GC.

      The comparison is unfair for other reasons (the C# runtime was optimized for WASM size and the Rust not, it's possible to be much smaller in Rust), but it's still cool.

      • xnorswap 4 hours ago
        Any cross-language benchmarks are always unfair for those kinds of reasons, because ultimately everything is eventually possible against any given hardware.

        What matters more for comparing what you get out of languages is the output of idiomatic code written against typical frameworks.

        Indeed, it's still cool to see, even if it's optimised to beyond recognition, as seeing the occasional C# win is nice to keep the "re-write in rust" wolves from the door, who seem to ever lurk, especially in a world where re-writes appear easier.

        • afdbcreid 3 hours ago
          > ultimately everything is eventually possible against any given hardware.

          Not everything, no. You can't run C# without the .NET runtime. Some parts of it are irreplaceable.

          And the Rust optimizations to shrink binary size (see https://github.com/johnthagen/min-sized-rust) are commonly done in production when it matters, not just in WASM but also in embedded.

          • memsom 2 hours ago
            > Not everything, no. You can't run C# without the .NET runtime

            You can compile C# to an AOT exe, and when you do that it will literally only be what it needs to work, less and dynamic libs.

          • jeswin 2 hours ago
            > You can't run C# without the .NET runtime

            With NativeAOT, same a golang then. NativeAOT has worked wonderfully for us, and in some specific situations faster than Rust.

      • fweimer 2 hours ago
        Is the support gap mostly related to weak references and finalizers? Or is something else missing?

        (Obviously those are already pretty significant gaps.)

        • zachsaw 1 hour ago
          Those are supported afaics. It's reflection that isn't supported according to the docs.
  • dev_l1x_be 1 hour ago
    X is better than Y where Y is irrelevant and the difference is marginal is a low relevance observation.
  • andsoitis 8 hours ago
    this looks phenomenal. Can't wait to try it out.
  • jedisct1 2 hours ago
    Not very hard... Rust wasm binaries are ginormous.

    If you care about WASM performance, size and memory usage, Zig is a much better candidate.

    • flohofwoe 7 minutes ago
      Not necessarily true (especially with the new Zig Io interface), a vanilla Rust Hello World compiles to a 40 KBytes WASI blob, while a vanilla Zig Hello World compiles to 45 KBytes. Both are in the same ballpark. The vanilla C Hello World on the other hand comes out at around 4 KBytes (with the caveat that the compiler is free to replace a non-formatting printf with a direct puts call).
  • sagacity 3 hours ago
    [dead]
  • WhereIsTheTruth 1 hour ago
    Of course, they lobbied to transfer the bloat onto the WASM runtime itself
  • bob1029 3 hours ago
    I never understood the appeal of wasm outside special performance cases. We never once considered moving from Blazor server side to the wasm mode. Not one time in 5+ years did it ever come up. The whole idea turned out to be a huge distracting waste of engineering talent. Instead of chasing this idealistic wasm pipeline and struggling with weird websocket transports, we could have been writing boring old cshtml and JavaScript on top of stateless HTTP.

    Unless you are building a web version of autocad or premiere, I don't see the point of engaging with this technology.

    • pjc50 2 hours ago
      > Unless you are building a web version of autocad or premiere,

      Yes, but that's the use case. I don't think you'll be able to find someone respected saying "yes we should use this for all use cases regardless of what you're doing". At the other end, htmx is completely fine.

    • bluegatty 2 hours ago
      It's for in-browser, security and portability, generally not worth it performance.

      A lot of edge cases they'd rather run WASM then a JS or Python VM, it has nicer containerization characteristics. But even with those key cases - it's not necessarily a core, critical technology.

      WASM is 'always on the horizon' as being important.

      If we had in 2015 what we had today, there might have been a bit of a breakthrough.

    • ChrisRR 2 hours ago
      Because the abundance of javascript has made the web a bloated mess