7 comments

  • xpct 15 minutes ago
    My favorite thing about puzzle games is meta, cognition stuff. What mindset can I put myself in, so that I can solve this faster? What should I think about, and how, to reduce complexity of the problem?

    I tried the same last summer with Baba Is You and had an absolute blast. Playing through OotSS now, and momentum has been solid for the past ~20 hours. Skipping Stones has been my favorite!

  • danpalmer 1 hour ago
    I'm really enjoying Order of the Sinking Star, but I'm in two minds about the length. It is long, I'm 20 hours in and still feel like I'm scratching the surface, and any story pay-off feels a very long way away, which isn't a great motivator.

    However, so far I can't point to anything substantial that should have been skipped. Almost every level is teaching me something, and those things keep coming up later.

    Ultimately, Order of the Sinking Star applies the same formula as The Witness (although hopefully with a little more story, but probably not a lot more), and dials it up to 11. I loved The Witness, so really it's exactly what I asked for, and I think the feeling of the distance left to go is an artifact of a desire for instant gratification.

    I think the game is deeply rewarding and fantastic, as long as you understand you're signing up for a slow burn. That's not for everyone, and that's ok.

    • npinsker 20 minutes ago
      I felt this was true until 30 hours in, but after that, it starts feeling much more repetitive. Smaller ideas are stretched much further and IMO they're not nearly as exciting as the beginning ones.
      • danpalmer 16 minutes ago
        Fair enough, it has definitely evened out now that I've completed the 4 base stories. Reaching the Antipode though has certainly ignited some motivation, I want to figure out the red areas, and getting into the deeper AxB areas is still interesting and I suspect I've got another 20 hours of that to go at least.
  • coolThingsFirst 5 minutes ago
    Yeah, interesting game. Some puzzles are hard. I am interested in the programming of it.

    How are the crystals made translucent like that? They almost feel alive. Is this shaders or just assets?

    The game looks top down, but is 2.5 dimensional. How is this made? Is it just the assets or something more complicated is done in terms of programming.

  • ball_of_lint 54 minutes ago
    Order has been great for me so far. I can understand it being difficult/tiring for some, but for those who don't find it so the puzzle design is simply amazing.

    I'm about 20h in and agree the story is pretty meh, but that's no surprise coming from Blow.

  • bowsamic 52 minutes ago
    I think it’s absolutely incredible. Sure maybe it’s exhausting but that’s a good thing, it means the puzzles are challenging
  • bena 1 hour ago
    Like the Witness, Order of the Sinking Star descends into tedium.

    You just repeat the same type of puzzle over and over. The Witness is a bit more tedious considering the real “puzzle” is rule-discovery rather than the flow-style puzzles that make up the majority of the game’s interactions.

    Like the best I can say about Order is “yeah, it’s ok”.

    • Kurtz79 26 minutes ago
      I still haven’t tried the new game, but I did feel like that about The Witness.

      I loved the beginning, the art style, the Myst vibes, discovering new areas and a specific “WTF” moment.

      But I really didn’t understand the need of piling up similar puzzles with minimal variation.

      You could have slashed 2/3 of the puzzles and the game would have been tighter and more satisfying imho.

      Brevity is be the soul of wit (not of the Witness).

      Reading that is a “500 hours game” instantly drains any interest I might have for Order of the Sinking Star, heck, there are not many pleasant activities I can think of I would like to do for 500 hours.

    • add-sub-mul-div 46 minutes ago
      I agree. There's variety in all the new elements being added to each of the core puzzle types, but it doesn't remain satisfying or engaging for very long, it just becomes repetitive. I was expecting more in the way of a meta-puzzle experience.

      Maybe that was never promised and I made up the expectation myself when I heard "500 hours." But it feels like there's never a reward for finishing a puzzle other than, okay, here's the next one.

      • danpalmer 38 minutes ago
        It seems like because there's just so much of it that people just haven't got to the "meta puzzles" yet.

        I'm 20 hours in and starting to see examples of mechanics being generalised in a way I wasn't expecting, i.e. an early games thing turns out works in a way more general way that elevates the mechanic in complexity and feels like a very satisfying moment.

        I have a suspicion about another that would completely change my perception of the game if it turns out to be true, so... meta puzzles? Not sure, but certainly there's something more than just the 4 initial rulesets colliding.

        • senkora 13 minutes ago
          Just be careful; if you find the coin then you’ll have to write the next one!
  • tbojanin 12 minutes ago
    [dead]