How to head into VR without wearing a headset

(kyushu-u.ac.jp)

39 points | by Betelbuddy 3 days ago

7 comments

  • happymellon 5 hours ago
    Didn't they do this with arcade machines 20 years ago?
    • FrankyHollywood 4 hours ago
      Well, not with a micromirror array which directs a different image to each eye.

      Would love to have it at home and watch a concert! I tried watching a VR concert at YouTube with goggles but the experience is not very relaxed

      • terminalcommand 2 hours ago
        And also the resolution is too low for immersion. The resolution on yt covers all 180 or 360 degrees you are looking at. It is pixallated.
    • pnut 4 hours ago
      And the SGI CAVE 35 years ago
  • montroser 54 minutes ago
    Contact lens displays are going to be the way this actually ends up working at scale.
    • moffkalast 48 minutes ago
      VR headset manufacturers are already finding it barely physically possible to fit over 2500x2500 pixels into a smartwatch sized display, good luck on getting anywhere close at several millimetres of total area, and without it overheating immediately.

      I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.

  • schobi 5 hours ago
    Well.. it sounds like they want to "avoid bulky VR headsets"

    But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.

    I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.

    The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not

    • roarcher 2 hours ago
      I actually laughed out loud when I reached the end of the article decrying "bulky" headsets and finally saw their alternative. Reminds me of the giant egg thing that Darth Vader lives in.
      • moffkalast 45 minutes ago
        The selling point is flipping it up when someone comes to talk to you and saying "you have failed me for the last time, commander".
    • thih9 3 hours ago
      We’re looking at prototypes. If the final product is a bit smaller it would be the size of a large CRT TV.
    • oniony 4 hours ago
      It did make me laugh. I read the whole article envisaging some sort of mini holodeck only to get to the final reveal image at the end.
    • croes 1 hour ago
      They want to avoid wearing a bulky a headset, sitting in a bulky VR system achieves that. I guess you have less neck strain
  • amelius 1 hour ago
    They should have this in every airline passenger seat.
  • Regex777 2 hours ago
    i feel they are working towards good research but, unless they do multiple iteration to minimize the hardware and make the chair affordable.

    Its not just about price but it's also about comfort, some might feel packed in that chair.

  • cubefox 3 hours ago
    This is not a head-mounted display, it's a chair-mounted display and as such totally unsuited for VR. The mirror system they are using for the display is autostereoscopic (the eyes receive different pictures), but this is not sufficient for VR, which also requires head tracking.

    How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.

    Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.

  • chaostheory 4 hours ago
    Only Gen Alpha and younger accepts VR headsets. The problem with non-wearable solutions is both space required and price
    • sReinwald 4 hours ago
      I'm a millennial, and I've been using VR for the better part of seven years, ever since the Oculus Rift S. If you look at niche communities like sim racing, flight sims, or space sims, you'll find plenty of millennials and Gen Xers who use VR extensively because it offers a level of immersion that a screen (or three) simply can't match.

      I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.

    • 2III7 1 hour ago
      I'm a late 80-s production and I love my PSVR2 for sim racing and casual gaming.