6 comments

  • dmurray 8 minutes ago
    Oh no! Stratego had been on my mind as something we just hadn't tried hard enough to make a winning bot for, including the DeepMind effort from 2022. I was planning to make the first one.

    I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before.

  • smokel 12 minutes ago
    This approach also works for Hanabi, which is a very interesting game. You can't see your own cards, but the other players can. I bought the game because someone on a reinforcement learning podcast [2] mentioned it, and actually played it multiple times.

    [1] https://en.wikipedia.org/wiki/Hanabi_(card_game)

    [2] https://www.talkrl.com/episodes/jakob-foerster

  • gritzko 9 minutes ago
    I recall playing this game as a preschooler. It was mostly psychology and bluff. Very interesting.
    • changoplatanero 1 minute ago
      yes back then the game was hard partly because you couldn't remember all of your opponents pieces that you had seen. An AI would never forget though.
  • smokel 20 minutes ago
    This puts the earlier "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning", 2022 [1] in some perspective. Apparently the "mastering" in 2022 wasn't quite there yet. Four years later, the new approach seems to actually be better than humans.

    [1] https://arxiv.org/abs/2206.15378

  • osti 22 minutes ago
    Wait, wasn't there that strong stratego bot that came out from deepmind in 2022?
    • PaulHoule 20 minutes ago
      The article talks about that. The new bot required two orders of magnitude less training data and plays better.
      • osti 18 minutes ago
        Awesome, I will read this carefully later today. I'm always excited by AI research applied to games.
  • bananaflag 27 minutes ago
    So cute, like some news story from 2019.