2 comments

  • mtklein 36 minutes ago
    As a former Skia contrib, this is cool as heck to read. It's exactly the sort of optimization work we had in mind when we wrote that SkRecord system, and I'm pleased that you were able to make use of nanobench. Back in those days we had just a few small optimizations that we could apply, mostly trying to eliminate unnecessary saveLayer() calls. Very cool to see it done in a modern way with Lean.
  • vardump 33 minutes ago
    I wonder if same could be done to games. How much unnecessary work are modern games submitting to the GPU?