Anatomy of a Texture

(agentlien.github.io)

23 points | by Agentlien 2 hours ago

3 comments

  • taylor-tg 1 hour ago
    Really enjoyed this, refreshing to read something passionate and hand written. I had no idea how much complexity existed in something as innocuous as handling textures between platforms.

    Also pretty cool getting a glimpse into the work 505 does helping developers get their games in front of more people. I had no idea 505 was the publisher[0] for so many recognizable titles.

    [0] https://en.wikipedia.org/wiki/List_of_505_video_games

  • Agentlien 2 hours ago
    I just uploaded a new article describing how a modern video game texture is stored in graphics memory, why it's done this way, and how it may differ between platforms.

    It is called Anatomy of a Texture.

  • doormatt 1 hour ago
    Fantastic read! Not even a hint of LLMisms.
    • Agentlien 1 hour ago
      Thank you. I put a lot of care and effort into explaining my own insights the way I felt they needed to be expressed in my own voice. Letting a machine replace those words would have ruined that premise.