Fun for about 5 minutes but screeches to a halt when ships start to teleport. Only takes a few minutes to be able to get to wave 12 and then there's no progress after that.
unlike regular asteroids where you can keep track of your ship bc you only have to follow one object around the screen and you control it it seems like the hardest part of this game is finding the ships. esp. when they star to be multiple
shapes. it would lightly break the vibe but making the ships a different color would help a lot.
I created a reverse Space Invaders a few months ago, but I struggled to get it to be a fun game as you just move left and right avoiding the players bullets. (I'd post a gif, but it looks exactly like Space Invaders to watch).
Sim City was already a "you are the bad guys" game!
The creator of Sim City was working on a game called Raid on Bungeling Bay" [1] where your job was to bomb a fully functional civilization into the stone age. He had so much fun developing the civilization that he decided to make a game of it.
So maybe we just need a "Raid on Bungling Bay Redux: Massacre of The Sims".
> Creative Computing in 1984 said that the game "push[es] the animation capabilities of the Commodore 64 to their very limits". The magazine concluded that it would become "one of the all-time great computer games".
Gaming journalism didn't only recently become ridiculous, it turns out.
I second (from another comment) the suggestion for CARRION. Think of it like those 80’s movies where an amorphous creature is captured/created and stuck in a lab. You play as the creature, trying to get out.
Also, not exactly playing as the bad guy but Enemy Mind is a fun tangential concept where instead of having your own ammo and life, you’re constantly possessing enemy ships and using their resources, before discarding them for the next one.
Coincidentally it’s now with 60% discount and it’s worth it at that price. If I recall (it’s been many years since I played it) the game was short and didn’t have a lot going for it outside the gimmick.
Nintendo and Namco made a multiplayer Pac-Man for GameCube where three players play as ghosts on Game Boy Advances and can see the whole map, while one player plays as Pac-Man with a limited view.
One of the most frustrating things about mobile gaming is that you can't just release a game, you have to commit to keeping it updated for the rest of your life or else accept that in 2-3 years nobody will be able to play it.
Since not all asteroids are pulled to the gravity simultaneously, some kind of background starfield could make it clearer that the camera/viewport is moving.
So I got a really high score before I signed in, only signed in afterwards, and now, even though my high score displays on the "best wave" display for me, it's nowhere on the global high score board. I'm just going to have to, like, get it again somehow?? That's annoying.
The number of ships increases, and then the speed, and then the accuracy with which they fire. The gravity generator seems slower to recharge, and the asteroids are slower to generate, or that may be subjective.
Different ships that can survive and bounce on slower or glancing hits, shields, more maneuverable saucer ships. Wave fifteen the ships reload and fire really rapidly, decimated a crowded field in seconds.
Great Game! I think we'd all have an easier time with color added, which is why this game is challenging in a good way. Side-note: I beat 9th place globally! Let's go.
for those who want to have easter egg on their pet projects with konami cheat code
On a different note, Rampage was a great game where you’re the bad guy. I had a blast playing this as a kid.
https://store.steampowered.com/app/953490/CARRION/
The creator of Sim City was working on a game called Raid on Bungeling Bay" [1] where your job was to bomb a fully functional civilization into the stone age. He had so much fun developing the civilization that he decided to make a game of it.
So maybe we just need a "Raid on Bungling Bay Redux: Massacre of The Sims".
[1]: https://en.wikipedia.org/wiki/Raid_on_Bungeling_Bay
Gaming journalism didn't only recently become ridiculous, it turns out.
https://store.steampowered.com/app/953490/CARRION/
Also, not exactly playing as the bad guy but Enemy Mind is a fun tangential concept where instead of having your own ammo and life, you’re constantly possessing enemy ships and using their resources, before discarding them for the next one.
https://store.steampowered.com/app/285840/Enemy_Mind/
Coincidentally it’s now with 60% discount and it’s worth it at that price. If I recall (it’s been many years since I played it) the game was short and didn’t have a lot going for it outside the gimmick.
donkey kong, play as donkey and try to time barrel throws to hit mario
galaga, play as the fleet, control left right of the whole fleet and have the 3-4 different "attacks" you could send out.
https://play.google.com/store/apps/details?id=ru.ivanludvig....
There can be a set of really cool things one can do with Asteroids. Some years ago I made a game which is a mix of Asteroids+Bomberman+Pacman.
https://kenamick.itch.io/spaceghost-cga
I didn't play for too long, but I just clicked between the ship and asteroids and near-instantly destroyed it, quickly passing the waves I played.
Is there difficulty ramp later on?