Deus Ex creator Warren Spector is retiring from game development

(videogameschronicle.com)

48 points | by danbolt 1 hour ago

9 comments

  • whywhywhywhy 28 minutes ago
    Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today.

    Like Molyneux's last games all being centered around trash exploitative mobile game mechanics.

    Spector being the progenitor of 2 entire very rich single player genres with Thief and DeusEx it just feels completely the wrong person to be working on some coop online game that got support ended after 2 months. It's just not what a talent like him should be working on and the business mechanics don't align with his strengths.

    Would have made a lot more sense to be doing a budget IMSIM, there is an audience there on PC for for these sort of games at a visual fidelity level a small team can accomplish rather than trying to make something more mainstream with a reliance on online.

    • coffeebeqn 10 minutes ago
      Seems like that’s more the norm than not. You have a few great games in you and then you’re kind of out of ideas or the unique thing you brought gets diffused into the genre. Romero was one of the first ones to go through that. Has anyone other the Miyamoto and Miyazaki and Sid Meier(?) been able to keep the quality up? And they’re probably more like managers of designers at this point
    • ramesh31 27 minutes ago
      >"Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today."

      I'm sure his bank account disagrees. All games are, ultimately, commercial ventures with the express purpose of making money. It's why they are so hard to classify as "art". There are a select few auteur driven passion projects that can transcend this now and again, but they are generally extreme outliers among even their creator's careers, let alone the industry as a whole.

  • jurgenaut23 31 minutes ago
    Deus Ex 1 was amazing. My best gaming experience ever. I loved every moment of it, exploring the entire city. Thank you Warren!!
  • superultra 8 minutes ago
    I work in another sector of the entertainment industry, music.

    There are exceptions that prove the rule, but I do think there’s something about the quality of a person’s output that changes as they age. Maybe it’s brain elasticity. Maybe it’s that life changes as we age and things like kids or aging parents or health take precedence.

    Regardless, I wish we had a better structure to more gracefully allow the greats to move into teaching or mentorship rather than expecting them to continually release the next great thing. Sports is a good model due to the physicality, if a little on the ruthless end of the spectrum. Most great athletes peak at 26-32 and the ones that continue can still do amazing things but they move into a different role; captains, coaches, commentators, whatever.

    Maybe that should apply to games, coding, etc.

  • WithinReason 29 minutes ago
    • coffeebeqn 14 minutes ago
      I was following the development and it sounded like they ran out of money and had to release something. And was followed almost immediately by a 99% layoff.
  • kakacik 56 minutes ago
    Deux ex 1 was an exceptional experience for me. It lacked depth and complexity in some ways that modern games have, but overall feel and venues for character/equipment development fit my gaming style perfectly. Its the only game that I've come to repeatedly, long after its graphic was deemed ancient even with some modding.

    What a legacy.

    • xnorswap 44 minutes ago
      I loved the aesthetic of Deus Ex, but the Deus Ex in my head was always far better than the one in reality, and so I've deliberately never re-visited it, to keep that memory of a treasure.

      Some games just impact me in a way that others don't, and I rarely go back to games for that reason. Another example is that I've probably spent longer thinking about Thomas Was Alone than I actually spent playing it, it's a very short game that had a tremendous impact on me.

      Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn't really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.

      • NoboruWataya 10 minutes ago
        > The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.

        Yes, looking back at the game in hindsight - having since played games like Morrowind - Deus Ex seems relatively linear in comparison, but at the time it felt completely different to any FPS I had played before.

      • LollipopYakuza 33 minutes ago
        > but the Deus Ex in my head was always far better than the one in reality

        I feel like it's actually a sign of a good game. A masterpiece that relies on my imagination just hits different.

        • jurgenaut23 30 minutes ago
          I wonder what made it so magic.
          • danbolt 23 minutes ago
            Part of me always felt the wacky setting helped with the player’s sense of anticipation.

            Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling quite arcade-y too, trying for a particular outcome.

          • aleph_minus_one 22 minutes ago
            > I wonder what made it so magic.

            The conspiracy theories. :-)

      • jurgenaut23 30 minutes ago
        Indeed, I played the sequels, and although they were great, they never quite captured the magic of Deus Ex 1.
    • nonamesleft 38 minutes ago
      Also the speedruns for that game contain absolutely hilarious mechanics, like throwing the gas grenade to get the door opened faster at UNATCO HQ.
  • christkv 16 minutes ago
    I’m hoping some small team will do a spiritual successor to deux ex. Somebody told me someone is working on one for thief.
    • ac 9 minutes ago
      Core Decay is a spiritual successor to the Deus Ex series. It’s a very small team indeed working on it right now. Just one person working on it now, IIRC.
  • esafak 30 minutes ago
  • rvz 51 minutes ago
    > “Will I come back? Never say never. But I think it’s time to ride off into the sunset. Now stop reading and make great games.”

    I bet that thanks to AI, he is more likely to come back and make more great games.

    To Downvoters: After thinking about this in the age of AI, I now think that game developers have no choice but to use AI in developing their games for this reason:

       The big game studios that use AI will beat the indie studios to market quicker.
    
    Let's say he comes back tomorrow and the game studio announces a new game that is to release in two years or so.

    Do you really think they won't use AI to meet the deadline quicker and avoid any delays? I bet they will. As long as competition exists, there will always be someone else using AI to compete.

    But of course it is damned if they use AI (no delay). Damned if they don't use AI (and risk delays).