Of all of ai's crimes, the greatest is bringing down the em-dash, the king of punctuation. Commas, periods, even semicolons can never hold a candle to the flexibility of the em-dash. But we must fold in the eyes of inflexible, unloving philistines.
If you're interested in HDMI audio, I have code for that lying around. The current best Rust source is in [1], but I also have a local branch with hand-tuned asm for the terc4 encoding. It's maybe 25% faster, which might be significant, as the per-scanline CPU load does go up a fair amount.
The decompilation of Emerald itself is human-authored. Then somebody vibeslopped a buggy WASM port, and now this is a vibeslopped port of the WASM port.
You could say this about 99% of articles posted here. One might even say VCs are in the business of wasting peoples' time.
But, my time is not wasted, and my cortisol managed not to spike at the presence of a tool. I suggest therapy or meditation or some way to mediate the stress of interacting with reality.
It likely will since it includes the game assets in the repo. Typically the way to avoid being taken down is you require people to extract them from a ROM as a prerequisite.
I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.
[1]: https://github.com/DusterTheFirst/pico-dvi-rs/blob/main/src/...
We should be supportive of creative endeavours and exploratory coding in the spirit of learning.
But, my time is not wasted, and my cortisol managed not to spike at the presence of a tool. I suggest therapy or meditation or some way to mediate the stress of interacting with reality.