Quake – 30th Anniversary Update

(slayersclub.bethesda.net)

189 points | by dsubburam 3 hours ago

22 comments

  • zquzra 6 minutes ago
    Memories, many memories. I remember the endless nights playing Quake on dial-up, 190 ms ping, listening to Nirvana.

    There are still people playing on some servers, and the challenge is higher than ever. Although I still have the reflexes, the tics, and I know the maps and respawn times, I had a very hard time fitting into the games. I imagine that for someone starting today, it must be impossible to face 30 years of muscle memory.

  • ZuLuuuuuu 3 hours ago
    It is nice to see Quake getting some love from the publisher, but I feel like it is not enough.

    A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those 1.5 years, we were getting significant improvements with every patch. I always wondered how much more it would improve if they put just 1 more year into its development.

    • madewithdrama 2 hours ago
      With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.
      • ThrowawayR2 2 hours ago
        Unreal Tournament 4 didn't get a chance to fail because it was never a real release. UT4 was a free tech demo for Unreal Engine 4 that never got completed because Fortnite started taking off at that time and developers were deallocated from it.

        And UT3 was definitely not a great game by anyone's measure.

        • madewithdrama 48 minutes ago
          It was never officially released, but it was on the front page of epic launcher for years, even after fortnite took off. The online experience was fairly complete and enjoyable (for people with experience) for ctf, duel, tdm, and team arena master. But yeah, epic didn't support it as much as they could have.
          • doublerabbit 19 minutes ago
            Eh, "boomer shooters" died along side with Halo. Minecraft was the final nail in the coffin.

            The knack and knowledge of hosting a dedicated server required skills. If you could one click button host a Quake 3 Arena server or UT, there would still be a crowd.

            But not only that, servers got toxic with the same grumpy players knowing every single trick in the map to one-shot kill you with a rail gun on the same bloody map each map change.

            Downloading maps was tiresome, the same map would always be in rotation. The genre got stale and never has been reignited.

            Just as Discord killed Mumble, TeamSpeak because of the same misfortune.

            Overwatch killed Team Fortress, Fortnite killed Halo and Minecraft was new digital lego. And neither any of them required such skill to play the game.

            It was just a new crowd of kids and as generations go on the cards topple. Who hosted an BBS when broadband came to be?

            It was epic fun for the era but it had a death bed waiting.

            • busterarm 15 minutes ago
              Wut? We're in a Renaissance of boomer shooters right now. There's like hundreds of new ones and it's a popular category. Just check out civvie11's channel if you disbelieve.

              They're just all single player focused.

              • doublerabbit 7 minutes ago
                Single player maybe, but that's nothing compared to the likes of UT or Quake.
      • mikepurvis 2 hours ago
        I think games that are heavily reliant on online pvp are just always going to struggle with being more niche appeal. Matchmaking is hard to do well and consistently, and managing the skill/progression curve is hard— there's gotta be things in there to master, but also new players will never join if they're just getting stomped every game because they can never catch up.

        This tension has arguably been a contributing factor in the collapse of the ARC Raiders playerbase, with a huge population who joined primarily to shoot and loot the robots eventually confronting the realities of a pvpve game, and peacing out for good after getting shot in the back or ambushed too many times.

        • ColdStream 31 minutes ago
          Not just that but I believe that even those folk that have these huge hits don't really understand how they managed to do it. There just seems to be so much luck involved on top of a great product. You can have a brilliant game and still fail because it doesn't get picked up in just the right way.

          Sort of like how Nintendo had the Wii, a huge hit but then almost immediately started to flounder for growth ideas as they didn't understand why it worked so well.

      • 0x1ch 1 hour ago
        Twitch shooters are niche in the first place, and it has an even more niche player base that isn't majority American. I think it's a hard sell when 90% of the diehard community built their skill on Quake Live, which comparatively takes far less resources than Champions or UE4. Bethesda then switched the F2P status of Champs and Live, which was not a popular move.
      • ZuLuuuuuu 1 hour ago
        Don't forget Reflex Arena!
      • baal80spam 2 hours ago
        > all three failed at attracting and maintaining new players

        This means that they not necessarily were all that great.

        • madewithdrama 2 hours ago
          They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.
          • TulliusCicero 2 hours ago
            > Most new players did not want to get rekt for months on end while they learned the basics, however.

            If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."

            Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.

            • crummy 2 hours ago
              Splitgate matched new players with bots for the first few hours. It meant I had fun (then eventually I levelled up enough, matched with players, got stomped, and never picked it up again…)
              • wmil 1 hour ago
                Marvel Rivals quietly matched your team up with bots if you lost twice in a row. I think that was a good system.
        • ColdStream 24 minutes ago
          Popularity and quality are two very different things. There are many brilliant games that simply didn't get much attention simply because of luck or attention got dragged somewhere else.
        • moomin 2 hours ago
          Only in the rather reductive sense of “the vast majority of gamers are into other genres now”.
        • acron0 2 hours ago
          It can also mean the market has shifted which is more the case imo.
    • 0x1ch 1 hour ago
      Well, this update doesn't mean much overall in the Quake scene, if you actually play it for the PvP. Quake Live has held it down since 2012-ish, and was always a free-to-play game.

      Champions came out, most of the community from Quake Live stayed on live. Bethesda in all their wisdom made it cost $10, I assume to sway new gamers into downloading Champions (which they also made F2P shortly after release). So effectively, they swapped the F2P of both games, and the free one is the less preferred option in the scene.

  • Lammy 2 hours ago
    PROTIP: Install the Kex-engine remaster, but then actually play IronWail: https://github.com/andrei-drexler/ironwail

    It's a real IdTech source port that will load the Remaster's PAKs and pretend to be the Remaster to Steam for achievement unlocks.

    Dimension of the Machine was fantastic so I'm hyped to play Dawn of the Machine tonight :D

    • AgentME 6 minutes ago
      >PROTIP: Install the Kex-engine remaster, but then

      You should rephrase this as just "Install Quake on Steam, but then" for newcomers who need this advice to be able to understand it.

  • jervant 2 hours ago
    Nine Inch Nails also has some new merch and soundtrack album for the 30th anniversary:

    https://shop.nin.com/

  • karim79 1 hour ago
    Quake is 30 years old. I can't believe I'm still alive. I love this game so dearly. The mods were just incredible, KQP and Girobot in particular.

    Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires running across the kitchen floor. Priceless.

    Edit: typo: lab -> LAN

    • amatecha 1 hour ago
      hell yeah, my first real LAN game experience on Windows was the Quake test/alpha that preceded the release of the game (IIRC?), when I was at a local tech school for a class. We weren't technically allowed to load the game on the uni PC's but like.. yeah... it happened. And we did zero work for that day (or days). (Prior LAN experience was Marathon and Bolo in the Mac lab which was insanely awesome too, and a year earlier lol)
      • karim79 18 minutes ago
        Honestly the best of times. I wouldn't be able to pay rent were it not for videogames which inspired me to work in the software industry.

        I wish we could get those days back. Cars loaded with CRT monitors and big machines and bags of all sorts of stuff.

  • thecrumb 3 hours ago
    I have no idea what any of these are LOL

    Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake.

    I do still have my Quake CDs...

    • bsimpson 3 hours ago
      Same.

      Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.)

      When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping to drive a trickle of $4 Steam sales).

      • officeplant 2 hours ago
        These are out for the enhanced release all owners of Quake on Steam/GoG got for free when Nightdive remastered Quake I/II.

        Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.

        [0]https://github.com/darkplacesengine/darkplaces

        • ColdStream 2 hours ago
          I figured as much. Some of the addons for the 'modern' Quake seem to really stretch it way beyond anything we saw out of the original engine.

          Also love that there is a 50% chance that you can crash a Ps4/Switch just loading a level with the Slave Zero mod that they provide. They are pushing it fairly hard with that one.

      • efficax 3 hours ago
        They're called "pak"s for quake :)
        • bsimpson 2 hours ago
          It's been so long since I've put the CD in, I forgot.
    • gambiting 3 hours ago
      Quake launched 2 full years after Playstation 1, so I find it somewhat unlikely you've never heard of a Playstation. And if you have it on CDs you must have played it on PC with Microsoft Windows, so I'd assume a Microsoft PC Store should at least let you guess what it is.
      • nizmow 3 hours ago
        Quake was a DOS game.
        • gambiting 2 hours ago
          It was actually both in one executable. Pretty neat. But I will agree that OP might have played it in Microsoft Dos on a PC, so the original point still applies.
  • AbraKdabra 27 minutes ago
    The Quake type of graphics but in HQ makes it look a WHOLE lot like Dusk the game.
  • parasti 3 hours ago
    Every emoji in this post seems bigger than the last.
    • silversmith 3 hours ago
      Where did that trend start? Who writes like that, with emoji bullet points? I'm seeing it around, but surely nobody looks at that and says "yeah that's good"?
      • pvtmert 3 hours ago
        Around 2020, I think tools like Notion (notion.so) made it popular. Even the Huggingface itself is an emoji...
        • walrus01 2 hours ago
          I remember when someone registered (poopemoji).la

          https://xn--ls8h.la/

          It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.

      • _verandaguy 3 hours ago
        LLM-driven writing's been a big part of this trend, unfortunately.
        • efskap 2 hours ago
          But that means it had to be a trend already to be overrepresented in the training corpus, right? Or was it just something the RLHF evaluators got a kick out of...
          • dawnerd 2 hours ago
            It was common before but the LLMs took it to the extreme. They seemed to have mostly fine tuned it though. Page copy definitely smells like ai
      • markedathome 3 hours ago
        I've really seen it a lot in Discord channels that have [emoji]channelname Occasionally in some channels lists may be bullets with emojis particularly the welcome/rules, usually to match reaction emojis, or to automate channel(s) selection (click on the youtube icon to get notified when a youtube vid is posted, etc.)
      • mgfist 3 hours ago
        ChatGPT was the first place to really do it to this extent
      • 2OEH8eoCRo0 3 hours ago
        Look inward at our infantile and excessively positive industry. We are just trying to have fun! Do you hate fun?
    • grenoire 3 hours ago
      Did an LLM draft this garbage copy?
    • sph 2 hours ago
      Likely em units and missing closing tags.
  • jiffygist 3 hours ago
    Does the new episode work well in opensource ports? (don't feel like installing steam rn and don't care about nightdive port)
    • eseymour 3 hours ago
      The modding changes mentioned at the bottom of TFA seem to imply that text strings won't render properly until the source ports are updated. You're going to have to install the NightDive port anyway to download the new episode. I don't think they have a separate download for it. I'd imagine everything else might work okay already or will be fixed alongside the string issues.
    • AgentME 3 hours ago
      They need changes to support it, but I don't expect it to take long. Both vkQuake and IronWail work well with the previous new official episode (Dimension of the Machine) and the remastered models after they were updated for that.
  • joshmarinacci 3 hours ago
    Is this an update for the original quake or do you need one of the newer ones?
    • AgentME 3 hours ago
      It's for people who own the original game on Steam or one of the other supported digital storefronts.
    • testfrequency 3 hours ago
      New. Modern platform versions from their respective stores.
  • ZiiS 3 hours ago
    Whilst they owe me nothing with the amount I played my CD, feels a bit harsh to trade on the 30th aniversary but only support much newer sales.
    • ColdStream 2 hours ago
      They have modified the engine heavily since and thus it doesnt really roll back to the older releases. Also, I think it is on discount currently and only costs a few dollars.

      The quality of life improvements are done very well and I would recommend. Heck even if just for the new lighting engine.

  • RobRivera 3 hours ago
    I have zero real excuse for never having built the game from source.

    I have played with the modding surface available in the quakeC files tho!

    I was experimenting with a game design element where firing a weapon didnt decrement the ammo, but auto fired.

    In other words, you always fired whatever you had out, removing the ammo hoarder behavior, but also makes you very cognizant about explosive barrels and where you point that rocket.

  • html5cat 2 hours ago
    Surprised they didn't port these to Mac yet. Between M series and Game Porting Toolkit (4 now?) it seems like small effort can unlock huge wave of new players nostalgic for childhood game.
    • VCFundedGenYer 2 hours ago
      Nope. Unless Game Porting Toolkit is free and open like Proton, there is little to no prospect of the macOS gaming landscape to improve.
  • bsimpson 3 hours ago
    I had the Mac version of Quake II.

    They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!

    • nizmow 3 hours ago
      This was actually just how CDDA music tracks worked in almost all CD games in the late 90s. :)
      • hamdingers 1 hour ago
        Tony Hawk's Pro Skater 1 and 2 got more play in my car than they ever did in my Playstation.
        • bsimpson 24 minutes ago
          HOLY SHIT THOSE SOUNDTRACKS WERE JUST CDS?!

          THPS and Crazy Taxi had some of the best soundtracks ever compiled.

    • vor_ 48 minutes ago
      That was standard practice in the 90s. Track 1 on the CD is the data track, and subsequent tracks are standard CD audio tracks that happen to be played in the game.

      If the game didn't require accessing data on the CD after installation, you could even swap the CD with a different album and listen to what you want.

    • cosmotic 3 hours ago
      This was very common at the time. I suspect there was a technical reason, maybe freeing up the CPU and memory from dealing with music and offloading that to the CDROM drive.
      • vor_ 50 minutes ago
        It was just a standard way to play CD-quality audio tracks (by actually playing CD audio tracks!).
      • formerly_proven 2 hours ago
        There's a reason you used to have a separate four-pin cable going from the CD drive to the sound card ;)
        • ColdStream 2 hours ago
          Due to the way computers cost a fortune back then, you could skip huge parts of hardware changes in the space of a few years. I must have skipped over that part and jumped from no CD audio (or CD-ROM at all) to, everything over IDE.

          Never knew about the 4 pin link.

    • ZiiS 3 hours ago
      Strictly speeking the was a seperate track with the game, the music was just in the native Audio CD format.
    • xnx 38 minutes ago
      AKA redbook audio
    • rzzzt 3 hours ago
      How many hours did you play when you found out you can dismiss the "computer updated" notification?
  • namdnay 2 hours ago
    If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection
    • sph 2 hours ago
      I adore Quake custom levels, but any time I want to play one, the half thousand source ports, the accessory tools to manage wads that work only on Windows (I'm on Linux), figuring out how to get a shady copy of the original .wad from shady sites, all send my brain into analysis paralysis and I just lose any interest. I must have tried half a dozen times over the years, and every time there's even more options and recommendations than last time.
  • scoofy 3 hours ago
    Reminder that the NIN Quake soundtrack rules: https://www.youtube.com/watch?v=Mv5Jvr2Fp48&list=PLs7s7YCW40...
  • fiatpandas 2 hours ago
    Is there a technical reason why this update won’t land on GOG?
    • Uvix 2 hours ago
      The FAQ reads as "not yet", not "won't". This is second-hand but my impression is that publishing patches through GOG is not as easy as through other platforms (possibly because of their need to build new installers?).
  • upmostly 1 hour ago
    Emoji are clear indicators an LLM wrote this post. Ugh.
  • speak_plainly 2 hours ago
    I bet this is an attempt by Microsoft at trying to win back fans.

    I also noticed IShowSpeed and Kai Cenat promoting a Minecraft playthrough, which I would assume is paid for by Microsoft given what they’ve been saying lately: https://youtu.be/IgJru9870_A

    We will be inundated with low-effort fan service until morale improves.

    • ColdStream 2 hours ago
      While that does seem intuitive, they have been doing this kind of stuff with Quake/Quake 2 for many years now. The nightdive refresh was offered for free to anyone who purchased the originals on steam for instance.
  • johng 1 hour ago
    I had to stop playing online FPS's because the cheating got so bad. I really miss the days of COD/MW2, that was kind of peak for me. I had been playing since Doom on modems... but never saw the cheating so bad. Instant spawn, headshot, nuke.

    I don't have a PC anymore so most of the top tier FPS games I can't play anyway since they require kernel level anti-cheat.

  • system2 2 hours ago
    I have Quake on Steam. Just updated, but I do not see Dawn of the Machine.
    • markus_zhang 2 hours ago
      I see it at the bottom once you select "NEW GAME".
  • nsxwolf 3 hours ago
    Does it work with the MS-DOS version?
    • ColdStream 2 hours ago
      Not likely. The modern version of the quake engine is heavily modified to handle much larger work loads and flexibility.

      Haven't looked at it yet but I suspect these maps probably blow over many memory limits that most DOS machines would have had.