3 comments

  • klodolph 6 minutes ago
    Everything being static inline makes it hostile to these older systems which have limited RAM. Use of float makes it unlikely that you’d run it on the PlayStation, which has no FPU.
  • iamcoder18 47 minutes ago
    It's hand written and should also work on microcontrollers like ESP32s or Pi Pico 2. Have you tried anything like that yet?

    The Pico in particular has enough RAM and supports floating point math.

  • Attummm 33 minutes ago
    Sounds interesting, but there isn't any description or readme to go by.
    • bouchard 15 minutes ago
      The README is in the header file (picophysics.h)