Hop.earth – OpenStreetMap based car racing game

(hop.earth)

69 points | by faebi 4 hours ago

22 comments

  • ssl-3 36 minutes ago
    I teleported to a place where I've never been and discovered that I was falling from the sky with a parachute -- from the darkness, and into more darkness. Looking around, I could see others below.

    The parachute then disappeared without any drama and I was not falling.

    I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.

    A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.

    But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.

    As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.

    Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.

    And then I heard a man scream as the world turned grey. I soon recognized that this was my death.

    A strange game. The only way to win is not to play.

    • jbl0ndie 18 minutes ago
      So that's either Hotel California by The Eagles, or that time when I tried Second Life and got stuck between the wall and the spiral staircase in the training level. I'm probably still there. Strange indeed.
  • fassssst 3 hours ago
    It’s very easy to vibe code cool three.js OSM things.

    Here’s a little N64 style cozy flight sim I’m working on:

    https://seattle64.benjasmin.chatgpt.site/

    • jimmar 1 hour ago
      Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
      • fassssst 1 hour ago
        Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

        Also working on a photo mode :)

    • brendanlevy 2 hours ago
      Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
      • fassssst 2 hours ago
        Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
    • taude 3 hours ago
      That's pretty neat. Was fun seeing Seattle rendered this way
    • adamq_q 3 hours ago
      This is super cool!
  • vunderba 2 hours ago
    I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

    Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

    [1] - https://github.com/gre-42/MGame

    [2] - https://steamcommunity.com/app/2599450

    • jbl0ndie 6 minutes ago
      I love this. Just cancelled a trip to Austria. At least I can drive the K pass now. Going off road, rolling and then carrying on is a really nice touch. It has RV There Yet vibes.
    • jparishy 42 minutes ago
      I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like.

      for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.

      The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.

      (I don't want to spam my game but you can find it in my recent comment history)

      • ssl-3 8 minutes ago
        I would like for you to spam your game.
  • danirod 3 hours ago
    It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
  • fodkodrasz 4 hours ago
    Buggy to the level of unusable.
  • ttamslam 3 hours ago
    I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
  • sgt 4 hours ago
    Where's the car? "F" does nothing. And I can't find any vehicle.
    • faebi 4 hours ago
      It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
  • edumucelli 3 hours ago
    Too much "vibe" in the code.
  • Azantys 3 hours ago
    Dysfunctional vibeslop
  • andai 3 hours ago
    Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
  • LukaD 49 minutes ago
    That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?
  • Yapping7880 3 hours ago
    Interesting idea that seems FUBAR.
  • hellojomp 1 hour ago
    The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
  • transitivebs 3 hours ago
    the link should go to the base url, not an overloaded server: https://hop.earth
    • faebi 3 hours ago
      I wanted a nice mountain route on start :-)
  • bromuk 2 hours ago
    Feels like a single shot from an AI agent, pretty horrible and buggy
  • Double_a_92 3 hours ago
    Cursed buggy mess
  • progx 3 hours ago
    Cool idea, but please make it better!
  • kerv 1 hour ago
    f's in chat
  • weezing 2 hours ago
    Prime example why not everyone should make games
  • sourcecodeplz 3 hours ago
    buggy but fun