I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at start_freeze_frame (space-cadet-menus.js:140:18)
at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Space_Cadet
It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0].
[0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...
z / - press it
x . - shaking