VLC for Unity now supported on Linux

(code.videolan.org)

67 points | by martz 5 hours ago

5 comments

  • tmtvl 2 hours ago
    On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.
    • thih9 1 hour ago
      Context about the Unity terms change controversy: https://www.gamedeveloper.com/business/unity-is-killing-its-...

      > Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)

      How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...

      > Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)

      • benoau 19 minutes ago
        Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
    • martz 1 hour ago
      yes this is good too, actually started contributing to this :)
  • Hendrikto 1 hour ago
    To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
    • tokai 15 minutes ago
      Unity (the DE) was discontinued 9 years ago..
  • martz 5 hours ago
    Recently added support for Linux to VLC for Unity, with full hardware decoding.

    It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.

    Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.

    • sylware 2 hours ago
      Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).

      At least those build options should be default.

      • martz 1 hour ago
        thanks for your comment, will look into it!
    • SurajMishra 2 hours ago
      Thank you very much.
  • fusslo 2 hours ago
    Can a unity dev/game dev help elucidate why you'd use vlc in unity?

    For cutscene playback?

    • harrisoned 2 hours ago
      For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
    • csande17 1 hour ago
      Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
      • kjjohnsen 49 minutes ago
        Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
    • martz 1 hour ago
      RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
  • ekjhgkejhgk 2 hours ago
    Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
    • nisiddharth 1 hour ago
      I've 3rd party cookies blocked and it works just fine. Have you disabled all cookies?!
    • xena 51 minutes ago
      Why do you do this to yourself?