This looks great! Have you thought about dropping the 'subscription'-part and 'just' selling credits instead?
Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.
What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.
It makes sense! We are still early in experimenting the pricing and would want to reduce user's overhead in thinking about pricing/credits as much as possible.
I've been following Marcos's youtube channel and it's so great to see that they've finally found their thing. Looks like an awesome product that people actually want. Well done.
This is what I have been waiting for in order to process my massive action camera library, I will definitely give it a try!
I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)
I assume using Swift means cross-platform support is tertiary at best?
I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.
Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...
Love seeing real native apps (vs electron hogs), starred. For heavy lifting and easier cross platform, Rust-based Crux is pretty cool, I'm experimenting with it now: https://github.com/redbadger/crux
Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.
What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.
Hope that makes sense :)
I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)
I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.
Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...
Long videos with different speakers is a core use case that we are trying to optimize for, please let us know how it goes for you!