Show HN: Neil the Seal Game

(neiltheseal.app)

50 points | by dalemhurley 2 days ago

17 comments

  • E-Machine 8 minutes ago
    Great work! I had some rendering issues with some part of the houses' roofs not showing
  • Jordan-117 2 hours ago
    Cute! But the car challenges in Tier 8 feel undoable -- they're a bear to "steer" and can't seem to go more than a short distance before bursting into flames.
    • rladd 12 minutes ago
      I nudged a car exactly into the pool and got no credit for it. It had exploded already though, so perhaps that was the problem?
    • dalemhurley 2 hours ago
      I am thinking of changing that cars only explode on slams, so it is easier to nudge on mobile. Desktop is much easier.
      • Jordan-117 7 minutes ago
        I played on desktop and it seemed pretty impossible tbh. They veer around unpredictably when bumped, and explode long before you can plausibly bump them into a pool. Limiting that to slams would definitely help though!
  • byhemechi 1 hour ago
    i regret to inform you that we drive on the left in australia
  • jumploops 2 hours ago
    My preschooler loves the Untitled Goose Game, please vibe-port this to the Switch (:
    • dalemhurley 1 hour ago
      Yes - my kids love that game too, and I should.
  • chao- 3 hours ago
    Sound isn't working in Firefox on Linux, but otherwise very fun. The only thing it's missing are Neil's favorite traffic cones ;)

    Also glad that Neil is getting the protection he needs (and the public as well) despite the media attention.

  • davewasthere 3 hours ago
    I can't blow up the servo, even though I've totally wrecked it.
    • dalemhurley 1 hour ago
      yeah, quite a few people have made the same comment. I should normalise the damage across the different elements so a single element does stop it from being destroyed.
    • davewasthere 3 hours ago
      nvm. One little pole did the trick
  • jackvalentine 1 hour ago
    Cars are driving on the wrong side of the road - presumably in terror of His Neilness!
    • dalemhurley 1 hour ago
      Completely correct! It was late, I even checked with my wife, she told me the left. Darn, I went the wrong way. Will fix it.
  • mrspacejam 2 hours ago
    Brilliant, I love Neil, great idea to immortalize him.
  • HanClinto 3 hours ago
    This is pretty hilarious. :D Feels like a combination of Untitled Goose Game and Goat Simulator. Vibe-coded? It's pretty impressive.
    • dalemhurley 1 hour ago
      I have been occasionally building indie games since the 90's, so a bit of experience mixed with AI coding Assistant. Some things AI really struggled on, others it blitz.
  • purple-leafy 2 hours ago
    Cute but your volume and camera buttons don’t work at all
    • dalemhurley 2 hours ago
      was that on desktop or mobile?
      • purple-leafy 1 hour ago
        Mobile iPhone 15, also the action button is really slow to react
  • Retr0id 3 hours ago
    I love the voice lines
    • Retr0id 2 hours ago
      I got stuck on the "push a car into a pool" quest, even with the car directly on top of a pool it didn't go in. The car-pushing physics seem buggy, the rotation direction seems opposite to what it should be.
      • dalemhurley 1 hour ago
        yes agree. pools need to be bigger and cars need to be easier to push.
    • dalemhurley 1 hour ago
      yeah, me too, lots of laughs.
  • worthless-trash 1 hour ago
    Missing bollards.
  • BSTRhino 3 hours ago
    haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share
    • dalemhurley 1 hour ago
      I wanted to create a proof of concept and used three.js a few years ago, Codex made the POC much easier and faster to build.
  • protocolture 2 hours ago
    Combines my 2 favourite things, cutely annoying animals, and destroying tasmania.
  • infinitebit 2 hours ago
    i love this. i don’t understand why web games like this aren’t more prevalent
    • Benjamin_Dobell 2 hours ago
      They are. There's a LOT of web games on itch.io. It's just the typical challenge with over saturated markets: publicity.
      • purple-leafy 2 hours ago
        They are incredibly hard to market, I built a web game and it’s so hard to get traction lol

        And it’s quite a bit more polished than most web games. Too complex though so I’m fixing that.

    • dalemhurley 1 hour ago
      Competition. Marketing. Expectations.

      In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.

  • crowd51 1 hour ago
    Lol definitely a cute game. Good job
    • dalemhurley 1 hour ago
      Thank you, I hope it made you smile.
  • finecode 2 days ago
    Fun game! One quick piece of UX feedback: when adjusting the direction, the entire screen rotates along with it, which makes me feel a bit dizzy. It might be helpful to have an option to lock the screen orientation or smooth out the rotation. Great work overall!