The rendering is a bit weird. It's disorienting to have the trains simultaneously underneath the map and occluding it. It also seems like the z-buffer is not being used correctly when rendering the train cars.
It's not the same, but I've tried to create a free browser-based app to track bus lines where I live (Brazil), but I had to pause this project, as each city uses a different way to track their public transportation, and it would be hard to gather all the info in a way to be usable in the whole country.
It's nice to see something similar implemented to track the transportation in another country.
This is scary. I literally just had a dream last night wishing I could see the metro trains from above the ground in order to follow where the tunnels are under the buildings and all that. Wow.
This is frustratingly close to amazing. Obviously you went through all the trouble of pulling all the data from all the trains and displaying them in 3d, but then lock our view on to just one train or one station while all that interesting information zips around in the periphery. The view port needs to be more free form...less on rails.
I saw a project like that here in hn recently for all uk trains even. it'd be pretty cool to extend this to support that, busy stations might be visually confusing, thanks for suggestions
This is a fun idea and interesting implementation. I know there's only so much an api can give you, but I'd love to see anything that gives more information or visuals of the surroundings.
I'd assume there's better options, but I've worked a lot with cesium. Even it has some interesting visualizations, textures, even weather you can add with it. Anything that could make it feel more immersive would just be cool in my opinion. That just sounds like fun to me.
while the 3d buildings render properly, the trains' polygons have a flipped z-order: polygons that are supposed to be layered behind are actually in front.
Coworker used to have a specific stream up everyday, apparently he'd seen a car get pummeled by the train. Every now and then something interesting would be on the train. I saw military tanks and gizmos on one stream, was kind of neat.
Quick suggestion: When not tracking a train, the mouse wheel should zoom into / out from where the cursor is pointing, rather than the center of the window.
Is it not that certain train lines are somewhat deep underground? The Piccadilly line swims with respect to the ground in the centre of town, when it is below ground. Further out where lines are at the surface the routes stick to the ground correctly.
I knew Victoria was fast but not so much! On a serious note it's meant to have a sense of being underground that maybe it's failing to convey. I'll check the line in more detail thanks.
The train paths are drawn on a 2D layer above the buildings, not at z-index that matches the proper 3-D position. So the paths appear to weave around and over the tops of buildings.
It's not the same, but I've tried to create a free browser-based app to track bus lines where I live (Brazil), but I had to pause this project, as each city uses a different way to track their public transportation, and it would be hard to gather all the info in a way to be usable in the whole country.
It's nice to see something similar implemented to track the transportation in another country.
while the 3d buildings render properly, the trains' polygons have a flipped z-order: polygons that are supposed to be layered behind are actually in front.
nevertheless, great website!
Quick suggestion: When not tracking a train, the mouse wheel should zoom into / out from where the cursor is pointing, rather than the center of the window.
Edit: Is there a Repo to look at and learn from this?
There is a good wiki page on this: https://wiki.openstreetmap.org/wiki/Simple_3D_Buildings