I just wish the Maxis games retained that awesome simulator feel and Win32 GDI integration that SimCity 2000 had, and not turned into full screen PlaySkool kiddie-gamer interfaces with big dumb buttons and junk.
Also like Mr. Wright I too was fond of the Care Bears, Nelvana's series particularly. Why bronies became a thing and not care bros, I will never figure out!
Terry Winnograd is a user interface researcher and professor at Stanford, who has a regular user interface seminar that I've posted about to hn before:
Stanford University, CS Dept., HCI Group, CS547 seminar videorecordings, 1990–2012 (collection SC1217). Terry Winograd's open, recorded, one-guest-a-week public seminar — the direct forebear of the Repo Show.
339 talks catalogued (VHS/DVD inventory rows collapsed to one per talk)
Many of the videos are now online, including this 1996 talk by Will Wright, who gives a retrospective of SimAnt (too simple, but kids love it), SimEarth (too complex, but professors love it), and SimCity 2000 (just right).
In response to a student's direct question about his current projects, Will seemed momentarily taken aback before deciding to reveal something genuinely groundbreaking:
*Student:* What projects are you working on now, and if you'd rather not talk about that, what projects or models had you considered before that were kind of interesting that you didn't do?
*Will Wright:* You mean like what systems have I considered modeling?
*Student:* Right.
*Will Wright:* Oh, God...
*Student:* And also what systems are you currently working on, if you if you can talk about them?
*Will Wright:* Okay, well one thing we're working on, is a — we've been kind of interested in our company for a long time about the idea of data portability. Really, let me back up just a little bit here, and this might be a little bit more of an answer than you were looking for, but…
He then proceeded to demonstrate an early prototype of what would become *The Sims*, at the time called "*Dollhouse*."
"This is a game I call *Dollhouse*. And if this looks familiar, it's because I've just loaded a *SimCity* file into here. Okay, so what we're seeing is a *SimCity* file, but now at this point I can actually zoom down to the street level."
Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)
A summary of Will Wright’s talk to Terry Winograd’s User Interface Class at Stanford, written in 1996 by Don Hopkins, before they worked together on The Sims at Maxis. Now including a video and snapshots of the original talk!
Widget Workshop (1996) was my favorite: with a large selection of widgets (such as logic gates, switches, displays, number generators, sound and graphics modules) you build 'functional cause and effect pipelines' in a a cute drag and drop canvas. There is a puzzle mode too. Very Rube Goldberg. Great fun, and educational!
At a young age SimEarth made a huge impression on me. I think it was the inscrutability and huge manuals that spoke of a wonderful ecological secret, tantalisingly out of reach no matter how many times I tried...
I can’t even estimate how many hours I sunk into some of these Maxis games. SimCity grabbed me harder than any game had ever grabbed me before and I’m sure I spent the equivalent of years of full time work playing it. SimEarth’s manual felt like a PhD program for a kid.
This game isn’t covered in the article but SimGolf had such an impact on my sense of humour that decades later I still think “gregiscool.com” would be a great name for a startup.
I might be misremembering since it's been over 35, but the orinal Mac versions of these games would be better to play today with the higher resolution they had.
He's especially obsessed with cornering you at a party and telling you all about Care Bears.
The Adorable Will Wright Minutes!
https://www.youtube.com/watch?v=f7G6c097oWU
Speaking of single minutes of short attention span theatre, here are a couple of one minute robot movies we made:
Servitude:
https://www.youtube.com/watch?v=NXsUetUzXlg
Empathy:
https://www.youtube.com/watch?v=KXrbqXPnHvE
Also like Mr. Wright I too was fond of the Care Bears, Nelvana's series particularly. Why bronies became a thing and not care bros, I will never figure out!
Stanford University, CS Dept., HCI Group, CS547 seminar videorecordings, 1990–2012 (collection SC1217). Terry Winograd's open, recorded, one-guest-a-week public seminar — the direct forebear of the Repo Show.
339 talks catalogued (VHS/DVD inventory rows collapsed to one per talk)
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Many of the videos are now online, including this 1996 talk by Will Wright, who gives a retrospective of SimAnt (too simple, but kids love it), SimEarth (too complex, but professors love it), and SimCity 2000 (just right).
In response to a student's direct question about his current projects, Will seemed momentarily taken aback before deciding to reveal something genuinely groundbreaking:
*Student:* What projects are you working on now, and if you'd rather not talk about that, what projects or models had you considered before that were kind of interesting that you didn't do?
*Will Wright:* You mean like what systems have I considered modeling?
*Student:* Right.
*Will Wright:* Oh, God...
*Student:* And also what systems are you currently working on, if you if you can talk about them?
*Will Wright:* Okay, well one thing we're working on, is a — we've been kind of interested in our company for a long time about the idea of data portability. Really, let me back up just a little bit here, and this might be a little bit more of an answer than you were looking for, but…
He then proceeded to demonstrate an early prototype of what would become *The Sims*, at the time called "*Dollhouse*."
"This is a game I call *Dollhouse*. And if this looks familiar, it's because I've just loaded a *SimCity* file into here. Okay, so what we're seeing is a *SimCity* file, but now at this point I can actually zoom down to the street level."
https://www.youtube.com/watch?v=nsxoZXaYJSk
More info and transcript:
https://donhopkins.medium.com/designing-user-interfaces-to-s...
Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update)
A summary of Will Wright’s talk to Terry Winograd’s User Interface Class at Stanford, written in 1996 by Don Hopkins, before they worked together on The Sims at Maxis. Now including a video and snapshots of the original talk!
https://www.filfre.net/2018/06/the-incredible-machine/
This game isn’t covered in the article but SimGolf had such an impact on my sense of humour that decades later I still think “gregiscool.com” would be a great name for a startup.