Coding a Brick Tower [video]

(youtube.com)

15 points | by tobr 1 day ago

1 comments

  • petermcneeley 1 hour ago
    https://www.shadertoy.com/view/33GyRV

    It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.

    • aulit 43 minutes ago
      To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

      edit: see https://hal.science/hal-05308455v1

    • starkrights 1 hour ago
      Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.
    • kg 35 minutes ago
      SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.