The browser on the Wii was amazing. I didn't use it all that often, but I was a big Opera fan back in the day, and it was amazing to see how well their engine scaled to all kinds of systems.
As far as I remember, there were even some games that supported the Wiimote natively? I don't remember if this was via Flash or Javascript, but there seems to be a library for the latter: https://github.com/ryanmcgrath/wii-js
I unfortunately never got to use the Nintendo DS version (the DS being WEP-only was a dealbreaker for me).
Yep, I remember a brief period of time where I would play Flash games on the Wii browser, I think there were indeed some that were explicitly made for the Wii browser. Fun times!
I remember how, if you wanted to swap the top and bottom screens, it would spin and spin and spin… definitely a painful experience.
I actually think it was worth the money though, at least for me, because having a pocketable device that could access the internet was so special at that time.
Also, the DSi’s web browser was legitimately good. In addition to being fast enough, the zoomed out bottom screen and zoomed in top screen was great for browsing designed-for-a-desktop websites.
If only the Wii had supported 1080p or even 720p output, it could have been a great way to browse the web in your living room. Many companies have tried this, but none of them had the correct input device. I think this could have changed the overall direction of technology.
Unfortunately, at 640x480 everything was too small, even back then.
I was chatting to the author and it turned out that it’s not common knowledge that Dreamkey supported the Dreamcast light gun. You used the d-pad on the back to scroll, then shot links to navigate. I think this interaction method deserves a resurrection!
I was amazed recently by how locked down the hidden PlayStation 5 browser is.
You can’t access it as an app through the dashboard, but it appears if you click a URL from a message. So people were sending themselves “google[.]com”, clicking, and enjoying web access.
But it seems Sony have even clamped down on that. I sent a message to myself recently, the link wasn’t clickable, and I got a message to say my PlayStation Network account had received a warning and could be suspended if I did it again!
Also for rooting the console, which makes it way easier to run cracked games. I think I saw a browser being used for getting root access first with PS3 unless I misremember.
I am frustrated that my PS5 lacks a browser now. It seems crazy that I have a computer today that does not have a browser when there are computers that are just browsers. We seem to have taken a step back here.
As mentioned with other comment, web browsers on console were often a popular and easy way to jailbreak your console and install custom firmwares, etc. The 3DS one was bonkers, and I think you could directly download games from Nintendo servers without verification?
I used to use my Dreamcast to browse the web. I had bought the keyboard and mouse peripherals to play Quake 3, and they worked with the browser. Back then I would use a variety of free dial up internet providers. Once the free trial ran out I would have to find another. This was in addition to the Internet that my parents were paying for.
Sega Channel had a web browser, but it never got released. Page rendering was done on another computer, and converted to image data so the Genesis could view it.
The Game Boy Color/GBA also had a web browser in the form of the Mobile Trainer GB, although it didn't allow inputting arbitrary URLs (although one can modify the DNS, it wasn't documented) and its limited subset of HTML might stretch the definition of "web browser" a little.
It's funny that this was my first thought, too. I am sure game console browsers were an entry point for whole generations of kids.
Mine WOULD have been through the Dreamcast, but because my parents were early adopters of Broadband internet, we never had a dial-up connection to hook the modem up to.
I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up. The first thing with a web browser that was "mine" was the PSP in high school, and I even had a special second memory card (512MB) that I would save things to that I'd take it out and hide it in a crevice in my bedframe when I was done.
Later in its life, the Dreamcast release the "broadband adapter", a 100mbit Ethernet replacement for the modem. Worked great, but very limited support in games. That plus a DC keyboard and mouse made me BRUTAL in quake 3... until someone worked out how to join DC games from the PC.
I actually had to go check to make sure the DC did originally have a modem before posting. I've been dabbling in Dreamcast modding the last couple of years, and the only network adapter that came to mind was the broadband one which, colored my childhood memories a bit. I remember there being a very specific reason we couldn't get the DC online, and "not having a long enough ethernet cable" definitely wasn't it.
> I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up.
Hahaha that takes me back to the time my friend got hold of a 3.5” floppy with some Playboy pics on it, and then called me in a panic because Windows had helpfully added them to the “recent files” list and he couldn’t figure out how to clear it.
I seem to remember some pirate copies of art packages (maybe Photon paint) on the Amiga coming with a similar set of images that would be of interest to some teenagers...
I would like to understand the pedigree of those images. Someone had to go through an awful LOT of trouble to save them to a floppy... This leaves a lot of open questions. Scanners at the time were technological torture apparatus.
There was also the various attempts at TV web browsers back in the CRT era and also that some modern smart TVs ship an outdated Chromium build that doesn't work right.
I remember poking around at the Wii U browser. Nintendo had examples of fetching the current state of buttons, analog sticks, and the touch screen to monitor for input.
While cool on paper, there wasn't a preventDefault() solution. So you could make a simple game where a sprite could move around and respond to "A," but if you press B, the browser would try to go Back a page. As the article mentions, the shoulder buttons activated a Gyro-based scroll mode (which wasn't great). "B" would go Back a page, Y would close/open the "curtain" on the TV, X would open the URL bar (thus showing the software keyboard and taking over all inputs), and Start/Select also did something, although I've since forgotten what.
So, although all button inputs were present, almost all of them also did something on the browser level, so nothing exciting ever came of it.
I remember a couple of people making websites specifically for these apps. Wasn't super common, but there were definitely a few Nintendo forums and communities that were built with the 3DS browser's viewport and design in mind.
And while there's nothing official, there are ways to use the built in Switch browser like a normal browser through homebrew as well. I think one setup even allows functionality the default browser doesn't support, like normal HTML video tags.
It technically has one, but the only way to use it was to tap on some various links until you managed to get to a Google search page. It was never intended for actual use outside of Nintendo's curated pages.
I'm actually frustrated we lost web browser access on gaming consoles, especially in the era of people calling for technical support to their internet providers for "it's too slow" and we can't run a proper speedtest to the world from the console to figure out if it's the gaming provider or the Internet connection...
Flash was on a bunch of mobile platforms, just not iOS. When it became clear that Apple were going to take a sizeable chunk of the market and were never going to support it, Adobe decided to cut their losses: https://web.archive.org/web/20111116013328/http://blogs.adob...
I remember trying to browse a Flash build promo website for Transformers 2 on my PSP (what a 2009 sentence) and it wouldn't load. I was quite disappointed.
I remember the Wii U browser’s MP4 playback being surprisingly helpful. Running the `http-server` npm package, I was able to get video from my laptop to the TV in a pinch.
Adding in Handbrake, it wasn’t that bad of a setup!
As far as I remember, there were even some games that supported the Wiimote natively? I don't remember if this was via Flash or Javascript, but there seems to be a library for the latter: https://github.com/ryanmcgrath/wii-js
I unfortunately never got to use the Nintendo DS version (the DS being WEP-only was a dealbreaker for me).
I actually think it was worth the money though, at least for me, because having a pocketable device that could access the internet was so special at that time.
Also, the DSi’s web browser was legitimately good. In addition to being fast enough, the zoomed out bottom screen and zoomed in top screen was great for browsing designed-for-a-desktop websites.
Unfortunately, at 640x480 everything was too small, even back then.
You can’t access it as an app through the dashboard, but it appears if you click a URL from a message. So people were sending themselves “google[.]com”, clicking, and enjoying web access.
But it seems Sony have even clamped down on that. I sent a message to myself recently, the link wasn’t clickable, and I got a message to say my PlayStation Network account had received a warning and could be suspended if I did it again!
What?!? Really? Did they cite what rule you had violated?
The URL was google[.]com.
Mine WOULD have been through the Dreamcast, but because my parents were early adopters of Broadband internet, we never had a dial-up connection to hook the modem up to.
I did a bit of curious searching on the family PC, but one time I forgot to wipe the history, and the game was up. The first thing with a web browser that was "mine" was the PSP in high school, and I even had a special second memory card (512MB) that I would save things to that I'd take it out and hide it in a crevice in my bedframe when I was done.
Hahaha that takes me back to the time my friend got hold of a 3.5” floppy with some Playboy pics on it, and then called me in a panic because Windows had helpfully added them to the “recent files” list and he couldn’t figure out how to clear it.
While cool on paper, there wasn't a preventDefault() solution. So you could make a simple game where a sprite could move around and respond to "A," but if you press B, the browser would try to go Back a page. As the article mentions, the shoulder buttons activated a Gyro-based scroll mode (which wasn't great). "B" would go Back a page, Y would close/open the "curtain" on the TV, X would open the URL bar (thus showing the software keyboard and taking over all inputs), and Start/Select also did something, although I've since forgotten what.
So, although all button inputs were present, almost all of them also did something on the browser level, so nothing exciting ever came of it.
And while there's nothing official, there are ways to use the built in Switch browser like a normal browser through homebrew as well. I think one setup even allows functionality the default browser doesn't support, like normal HTML video tags.
Throw some of us in support a bone, will ya?
For a console browser to chug Flash is impressive.
It fits entirely to be supported on consoles.
Adding in Handbrake, it wasn’t that bad of a setup!