There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.
One of the maps in Yoot Tower is Kegon Falls. When I moved to Japan I found out it was a real place. Just took another day trip up there last month. Of course IRL it’s just an elevator but the view each season is amazing.
Very cool! I used to play this game for a few minutes every morning at a friends place before school. With the clone being open source, would you be open to QoL patches? I don’t have anything specific in mind, just curious how close to the original you want to stay.
Patches are welcome, especially for UI stuff - the simulation I'd like to keep matching exactly. I have one deviation already: the floors are 0-indexed and lobbies are on 15, 30, ..., which would be 16, 31, ... in the original game.
This is an unnecessarily rude, dismissive, and low value comment. I loved this game growing up and I think it's fantastic to see this work. I don't find it particularly relevant whether or not a language model was involved.
There was a little-known sequel to SimTower called Yoot Tower (named after Yoot Saito). It was a commercial flop, but I played it in the 2000s and again in the 2010s and very much enjoyed it! It had a lot of added customizability (more choices of restaurants and shops, for one thing). I would love to see that game recreated.
Don’t you mean the LLM did?
This post also reads a bit AI-generated.
I don't think I ever made it to the cathedral though.