Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot.
It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x more disturbing so I don't quite grok the Google push back on this one.
If you want something just as surprising & good, I'd recommend giving "Slay the princess" a go - a really unique hidden gem.
Or, if you're not into it, then check Euro Brady's playthroughs for this game ( he also did DDLC btw. ) - the commentary is awesome and gives insight into many things you wouldn't normally find out yourself.
And it's also one of the most impressive displays of RenPy's capabilities you'll ever see.
Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface.
In college I made some spare cash writing Ren'py games for some creatives online who had the writing and illustration chops, but needed programming help. At the time, DDLC was the model for great game design in Ren'Py. There are plenty of more technically impressive Ren'py games nowadays, but DDLC is still a terrific example of technical sophistication facilitating the story.
Ren'py is awesome by the way. A tour de force of software design, in my opinion.
I think it's mainly in relation to the constraints of the game engine, and also that the game engine being flexible enough to enable the gimmicks. I haven't played DDLC and probably never will, but from what I've read about it, like games with similar core themes (not dating sim) it has some gimmicks that tend to stretch the capabilities of a closed-down game engine, sometimes requiring patches to the engine itself. In this case the game engine Renpy offers an extensive DSL that makes it easy to add story scenes, media and dialogues, but allows you to fall back to python to do some tricky things.
I really enjoyed Roadwarden. Interesting take on an old fantasy genre and gave me “this is ancient history” vibes. I’m not usually into visual novels but beat this game. It’s available for under $3 right now, I am showing 20 hours played, totally worth it.
Yeah but its such a standout in there that i wouldnt even consider it part of that genre. It uses the same medium but does such crazy things with it that its nothing like any other visual novels
I really can't agree, there are so many great VNs out there and DDLC only really stands out in that it plays heavily to the English-speaking world's preconceived notions of VNs as "nothing more than simple dating simulators"
Games have ratings in virtually every country. The commercial version of DDLC, DDLC Plus is rated M in North America for 17+. The original free version lacks a rating because it was a free indie game. And the website has the line "This game is not suitable for children
or those who are easily disturbed."
We do not need our hyperscaler minders telling us what content we can and cannot consume.
This ought to be grounds to litigate antitrust. This should not be happening.
We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling from the hyperscalers.
Tyranny of defaults = 0.00001% of users will ever fall into these buckets = Google knows exactly the evil shit they're doing. Apple not even allowing it is almost less evil by contrast as they're not pretending.
These devices are too important for two companies to lord over us and tell us what to do.
I hope Lina Khan comes back, and I hope she has some absolute urgency next time. I also hope our pals in the EU and Asia put this shit to rest as well. No citizen of the world should have their devices cucking them like this. This is not what computing is supposed to be. (And let's not discount the fact that competition on these devices is in no way, shape, or form fair anymore. You're taxed to hell and back if you do distribution or outreach on these garrison states.)
These our our devices, Google and Apple. You do not get to control what happens after we buy them. You are both monopolies. You are both allelopathic parasites. Invasive species that have outgrown your ecosystem and invaded all the other ones. Doing damage to everything you touch.
The world needs a cleansing forest fire to restore healthy competition.
I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them.
That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive.
Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow alternative app stores on equal footing, and I’d be with you.
I don't think companies should be forced to do that in general, but there are some circumstances where I think they should.
A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business.
App stores feel more like the latter to me. Especially Apple's where there's no way around it for the average user.
Agreed on the free speech versus common carrier aspects.
But I lean the other way with app stores. The companies hire reviewers, the listings appear in the App Store trade dress, it feels more like a museum or magazine than an ISP. But I get how reasonable people can disagree.
Maybe we need some formal choices: is this a curated App Store that reflects editorial judgment (in which case it must be possible to ship alternatives on equal footing), or is it a common carrier (in which case you can be the only game in town).
The ambiguity doesn’t help, and of course megacorps love shifting the frames depending on context.
can you explain how someone being incorrect about something weakens their position? i assume the position in question is that their should be more trust busting. "there have been these antitrust actions" isn't actually a counter argument to "there should be more antitrust actions", so it doesn't weaken the position, unless i'm not understanding what you mean by that.
you know what my favorite fallacy is? the fallacy fallacy, the mistaken assumption that by showing an argument is invalid you've shown its conclusion is false.
If someone says 'the level of X is 0, and the appropriate level should be higher than it currently is', and if it turns out that the current level of X is higher than the claimed 0, that does indeed raise doubts about their position.
DDLC borrowed a lot from YOU and ME and HER: A Love Story (Kimi to Kanojo to Kanojo no Koi), which I consider generally superior to DDLC. I say this not to diminish DDLC, which is excellent, but as a plug for anyone who enjoyed DDLC and wants more mind warping content like that.
If you only played it once without knowing the ending, I strongly recommend a second playthrough. Some dialogues and poems have a wildly different meaning once you know things.
Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.
I'm not sure I could tolerate a second play through. One part in particular that just goes on and on and on for what feels like forever is really tough to get through and resume the plot.
There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.
Trigger warnings are not there for some scientific effect. I view them as courtesy for consumers to have an chance to opt out of possibly unwanted experiences beforehand.
If you've ever had trauma, especially recent, you'll appreciate well done content warnings. You don't want the dramatic plot twist to happen to be exactly the topic you've been trying to avoid so that you can slowly get better.
If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that relate to your trauma.
Don't knock on content warnings just because they lack rigorous evidence or because "trigger warnings" became the butt of jokes for a while. They have a genuine utility.
Teaching people to not let emotions get to them, and offending them to build up that immunity, used to be a normal part of life. I wonder what happened.
trigger warnings are not there to prevent people from being "offended" or to avoid emotions they may "get to them." trigger warnings are so folks who have experienced traumatic events can avoid having a panic response triggered unexpectedly.
traumatic events are not a normal part of life and fortunately most people are never forced to experience something truly traumatic. Uncontrolled exposure does not build up "immunity" or help individuals work through or process the trauma. if the warnings seem unnecessary to you, then they're probably not for you.
People gained more exposure to eachother and realized it was kind to warn eachother of things that might bother them a lot.
There’s quite a difference between the popularized image of what trigger warnings are and the common sense use-cases like “this media contains depictions of graphic sexual assault that some viewers may find disturbing”.
1bil+ people have surrendered their right to artistic expression to Google, and another 1bil+ to Apple, and another 1bil+ to Microsoft. Many more billions have surrendered it to Visa and Mastercard. The world will only continue to get worse for the foreseeable future as five corporations assert global control over what is allowed to be published. It is mournful knowing that humanity's peak is behind us.
Hey, on the other hand, zero malware! It is zero, right? Please say it's zero...
Just today I found a malicious version of Ledger on the macOS app store. It's been there for five weeks, and there are already some anecdotes out there of people losing their coins.
I guess that's somehow the developer's fault for not "staking their claim" to their name, as Apple seems to only monitor for malicious duplicate submissions if the original is in the App Store to begin with...
A year or so ago I had to speedrun turning on developer mode on Android because my grandma had somehow installed an app that did a ransomware-like fullscreen popup after about 10-20 seconds after bootup. Could've factory reset it and called it, but wanted to try to rescue it for my grandma. Used adb to figure out what app was doing it and removed it. I might be misremembering details, but I think one of the reasons it could do what it was doing was it was using Samsung-specific permissions, which Google shouldn't allow on the store. I reported the app and looks like it's gone now.
It costs you nothing but a few hours (heck, you may even make money on the points) to get a Discover card, which you can use on Japanese game sites that don't apply the Visa/Mastercard censorship (they have a partnership with JCB). It's a small move, but most people can't even be bothered to do that much for competition.
Many European countries have had viable online alternatives since forever, and a lot of them are being consolidated into Werk, which will also enable physical payments
Was that like, enforced? Or did your landlord potentially just prefer cash? I know very little about how land-ownership works in China, except that nobody really ever owns their land.
My landlord preferred to be paid through Alipay. I had to pay in cash because Alipay wouldn't let me make payments that large. (Because my Alipay account was backed by a foreign credit card as opposed to a Chinese bank account, I assume. If you're curious, the rent was about US$700 / month, so the payment would have been about US$2100.)
I don't see that landownership is really relevant. Mostly it's done on the basis of notional 70-year leases from the government. Since the government dates to 1949, the first round of those recently expired. There was a lot of curiosity beforehand as to what would happen, but it doesn't seem to have made enough of a splash that anyone commented about it (where I could see) afterwards. So I don't know how it turned out.
I understand that rural peasants may sometimes own their land outright. In this case, I was renting one apartment in a building with 5-6 floors and I think 4 apartments per floor.
Many countries have alternatives already. In Poland Blik is ubiquitous and very very easy to use. And I love how it's implemented, Visa and MasterCard could learn from it.
Tldr - you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller, then a notification comes up on the app saying "seller X is trying to debit your account by amount Y, agree?". It's brilliant because then the seller gets nothing identifiable about you. Even if someone overhears the code, it's only valid 60 second so it's useless. Unlike with regular cards there is no risk of losing one or using a fake terminal that scans your card instead. And any transaction has to be explicitly rather than implicitly approved. Love it.
This is indeed one of the biggest weaknesses of "pull-based" payment cards, and something most if not all natively phone-based methods do better.
The best credit and debit cards can do is PIN verification or biometrics (for Apple/Google Pay), but even there you still trust the terminal to not show you a different amount than you'll be charged (assuming the screen is even pointing towards you; I've often been asked to tap without seeing what I'm even consenting to).
Online, there's 3DS, but that's not required everywhere and for every transaction.
There once was a vision to extend both positive cardholder approval and cardholder authentication for each card transaction, but it turns out the friction of that is higher on average than just letting everything but the most egregiously suspicious fraud go through by default and handle the rest via the disputes process.
Out of curiosity:
> you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller
Is this the flow for online payments as well, or only for in-person payments?
> Is this the flow for online payments as well, or only for in-person payments?
On-line, too. Or should I say, first, because AFAIK on-line came first. I've been using it for years as my default on-line payment method where available, before noticing it becoming an option on POS terminals.
I've been wondering this too. As I understand it, BLIK codes are generated on the back-end, so I imagine they have some clever anti-collision measures in place. What I know is:
- The TTL of the code is variable; on some days I've noticed it to be as low as 60 seconds, on others around 3+ minutes. Not sure if it depends on the type of transaction or time of day.
- After entering the code in charging widget/terminal, or giving it to a merchant, you still get a screen on which you need to explicitly confirm the transaction; it displays the amount and name of charging entity, so this would presumably reduce the impact of possible collision.
- Sometimes the codes generate instantly, sometimes it takes a few seconds; I always assumed it's network connection lag and/or usual webshit performance issues, but it would also be consistent with an anti-collision measure - if you run out of 6-digit codes, wait a second or two, some will free up.
- Not once I've heard any report or rumor about a collision.
That's the problem. Every country has an alternative or ten, but what people actually need is one system that works across borders. That's the only way it reaches enough critical mass to be useful internationally beyond the EU, which nowadays is a requirement for it to be able to replace Visa/Mastercard in a decade or so.
There used to be a beer designed to be mixed with milk called bilk. Last I heard, it was terrible. Maybe it's still around - I think it's Japanese, so it's unlikely I'd happen across it.
Bitcoin exists. Completely permissionless, anyone on earth can use it. Easier to accept as a merchant than any third party integration. Doesn't require you to trust any government at all.
Cool, but unfortunately, it has the same same drawbacks as cash. If you get scammed, accidentally pay too much or lose your wallet you will never get it back. I sleep safer knowing that there is some protection in the banking system against losing money all of sudden.
Unfortunately it's also pretty clunky for tax reasons in many places and inherently deflationary (and as such problematic from an economic point of view).
Sure, great if you don't trust your government or whoever issues your local currency, but if you can, there are better alternatives. Trust is an asset, not just a liability.
It might not always be warranted, but where it was, increased trust in society, institutions, and systems has been the enabler for economic growth and human development in the past centuries. Talk it down at your own (or more accurately, at all our) peril.
Economic growth and human development over the last several centuries has been the result of a complex web of interleaved prerequisites, that said, trust wasn't one them.
People trusted institutions for thousands of years prior to the scientific revolution. Europe had plenty of trust in religious institutions between the collapse of the Roman empire and the scientific revolution, and you know what it got them? Superstition, witch hunts, barbarism in the name of proselytizing, failed pandemic responses, and a near complete stall in technological and scientific breakthroughs for a millennium.
What the scientific revolution brought us was the decision to not trust, but to reason, to measure, to hypothesize, to verify. Facts matter. Humans are stupid and it is human nature to place trust exactly where trust is least warranted.
"Economic growth and human development over the last several centuries has been the result of"
Fossil fuels...most of the growth from 1800-1970 was due to fossil fuels. Not sure why this is such a mystery to so many. Makes sense when you think about it from a physics POV. You use energy to move things, to make things, to travel to buy things, etc. Heck, the middle class wasn't a concept until the industrial revolution which was caused by...say it with me...fossil fuels.
The EU already managed to make card payments significantly cheaper and more secure within a few years than they'll probably ever be in the US (still no PINs and no 3DS, and interchange will probably never get regulated because everybody freelances as a severely underpaid lobbyist thanks to frequent flyer miles), to say nothing of regulating a free and instant bank payment scheme into existence while FedNow is still rolling out.
Say what you will about EU inefficiency and regulations, but in my view, at least their financial ones have been largely on point.
The walled garden approach stifles creativity and robs talented artists of the opportunity to express their work and get paid fairly.
Hope the EU or another progressive regulatory body allows users to fully control what they can/can't download and from where on to the phones they purcahsed.
MS has mostly abandoned that approach now. But during Windows 8 days? Yeah. There was a legitimate concern that MS will lock down Windows and try to funnel everything through Microsoft Store, establishing an Apple-style walled garden.
The concern was serious enough that Valve took a defensive posture and started investing into Linux support. Which, at first, largely failed - but eventually resulted in Steam Deck.
For sure, and I'm glad they backed off from it. I'm also glad they did it because of how it pushed Valve into making Steam OS so good. But Microsoft really did want to go down the same path, and I do not trust them not to try it again.
The Surface RT that I tried absolutely was, and everything else I'm seeing to make sure I'm not misremembering shows that Windows RT was still locked down. So you should expand on what you mean.
Windows S Mode shows that Microsoft still thinks this is a good idea, too.
I wonder if this was coerced by Visa/MasterCard yet again, as they have done against many Japanese styled games in the past years. Despite some motions from the current administration, the payment processor monopoly seems keen on policing the public, which is one reason why crypto must still exist as a plan B payment method.
Maybe regulators can be bothered this decade to do something about these corporations abusing their power over mobile app distribution and payment processing.
The EU's DMA has been a step in the right direction, even if it's yet been fairly toothless with Apple and Google flouting it.
Binding of Isaac is a game that takes hundreds of hours to beat, and worked well on iPad. It cost $15. It was removed and so Edmund McMillen the creator resolved to never publish on Apple platforms again. Disappointing for me because his new game is Windows only, but I can’t blame him.
I could have sworn there was a discussion about this years ago but I went looking for it on HN and just found a comment I made years ago, funny how that shakes out.
[Spoilers] For those who haven't played, DDLC has subject matter related to self-harm, mental health, suicide that sort of thing. It generally treats the subjects seriously. It has content warnings on it, so people know what they are getting into.
Its weird how we seem much more hung up on censoring video games we are than books or movies. There is way more disturbing books and movies out there. If this was a book i doubt anyone would care. There probably wouldn't even be content warnings on it.
On the other hand, maybe someone trying to ban you is how you know you have achieved the status of "great literature" like all the other banned books.
DDLC is a disturbing (good, but disturbing) game that opens as a bright cheerful one. So long as the description explained what the user is in for later on, I think Google shouldn't have done this. I haven't seen the Android version; I played it on PC, but as it is basically a "visual novel" I doubt there was very much difference between them.
I downloaded the Android version yesterday to see what everyone is on about. It's absolutely stuffed with trigger warnings. I had to click through about 4 screens saying that yes, I'm definitely ok with seeing disturbing content, and there's even a setting that will warn you before each individual disturbing screen.
I played 30 minutes and realized my personal trigger is sickeningly "cute" anime girls, and there's no warnings for that. Maybe I'll keep going and try to treat it as an artistic experience but I'm definitely not enjoying it so far and I'm just in the introduction.
I played it years ago and sorry, it didn't rock my world even for 5 minutes. It's a very naive story with a jump-scare sort of ending that totally didn't work for me, because it was well expected. The story felt very underwhelming comparing to most books, movies or games even. IMHO a complete waste of time.
wikipedia actually makes the game sounds interesting unlike a typical dating sim.
WARNING possible spoilers, don't read if you plan to play, but just know it's not just a dating sim.
> while it appears to be a light-hearted dating simulator, it is a metafictional psychological horror game that extensively breaks the fourth wall.
> Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world
My first reaction to this was that someone made a mistake somewhere. They saw the game title and the front page, assumed it was a porn game due to it's rating or whatever, or made some other assumption that doesn't hold up to even cursory research, which would confirm the game's had two releases, the former of which has 100k+ reviews on Steam, and the second of which was even physical on consoles.
But no. The post mentions it was pulled due to a TOS violation with regards to its depiction of 'sensitive themes'. That would seem to suggest the problem lies with the game depicting suicide or just its other depictions of mental health problems in general. It could still be a mistake, in that they researched it to the point that they figured out it was dealing with those themes, but not to the point of figuring out it's a successful darling of a game. This seems rather unlikely.
Either way, fact that it's even possible to pull from the store, several months after it was first published without issue, without at least having a chat with the publisher first, is worrying.
It's a relatively old game, so I'll put up here a spoiler so to remove potential confusion:
DDLC is a __horror__ game that contains some gore, death, and self harm content, as well as small fourth wall breaking, disguised as a Japanese Visual Novel style soft/hard porn game. The entire game is a figurative jumpscare. Which makes it technically true to call it a "disturbing and shocking" game, but not as in """disturbing and shocking""" as in the euphemism for pornographic. It is technically correctly rated and marked as such. It just doesn't say viewer discretion of what kind is recommended.
And also: a lot of these Japanese pastel colored things, Visual Novel games included, are in fact not intended for kids, especially under 15. It's not like picture books for 6-12 year olds. Audience gender distribution is often closer to 50:50 than what many assumes.
I'm intentionally not reading your post, but the "it's old so I can spoil it" is never an acceptable stance in a world where they keep making more people. The world doesn't begin and end with your experience.
How can people ever discuss something in public fora if spoilers have to be eternally avoided? Keep in mind, people often disagree on what even crosses the line into being a spoiler.
People are allowed to discuss things they have experienced. If those people make a special allowance for others to catch up and experience something recently released, all the better.
Doki Doki Literature Club is a game that I played, and then replayed, purely on the basis of recommendations by trusted reviewers. The genre (visual novel) and theme (anime pin-up schoolgirl) are ones that I have no interest in. I was extremely glad that I did play it, though; it was a profoundly thought-provoking experience. It was extremely disturbing in the best possible way.
Definitely not for kids, though, and it's worth taking the content/trigger warnings seriously.
DDLC is one of those once in a lifetime gaming experiences. Like most people commenting - I had no interest in the style or genre, but I am immensely glad I played it!
I distinctly remember sitting there in silence with my mouth open at a number of points during the game.
I went down the ~~MONIKA~_ route, though I was intrigued by %]~JUST_MONIKA%]€_ - She seemed like an interesting character.
Completely absurd. If it's not safe for children just slap an age rating on it.
I don't like this trend of every technology assuming I'm a child that needs to be protected from the world while simultaneously assuming I'm an adult with infinite disposable income that must be shown ads to all the time. This is insincere. Children need to be "protected" only when it's convenient and allows the platform to exercise unchecked control. Nobody is protecting children from ads because that would be inconvenient.
When journalism shows death or gore, they do often call it violent imagery. So... yes? Violent imagery is imagery of violence. The news report is not itself violence, but it contains violence.
Gore in shooters is culturally treated as much less "violent" than e.g. graphic scenes of suicide. You could make an argument that it shouldn't be, but it is.
This is a great game especially on PC. I don't know if the hidden files are available on mobile, but it was a great dive into hiding data in plain sight, with the game files, from decoding binary hidden in images, to spectrograph QR codes hidden in audio. Friend recommended the game to me and I'll never forgive them, only Monika.
In a few months Google will automatically deploy new software on our devices. This will be for our benefit and to help protect us.
If you still want to sideload dangerous unnaproved applications, first just ask Google for permission and then a day later they'll let you sideload applications to your device. I'm so grateful that they are allowing us to do this and protecting us.
If you wait 18 years before being able to install apps outside Google Play you get a nice bonus of automatically becoming age verified in a private manner. So don't complain, it's for your own good.
Because there are always moral panics, always some "thing" that's corrupting the youth, be it television, rock-and-roll, D&D, video games or now social media, and people keep thinking giving in to the moralists will protect the children.
But the moralists are never satisfied, and their war on free expression, art and culture never ends.
You’ve got the 80s and 90s covered. But you’re missing the more recent post-2016 moral panics, like being able to listen to an episode of Alex jones, which spurred the current issue in tech especially YouTube.
Aside from the comments on the rest of this thread, I’ll point out this unique point:
If this game’s content is objectionable, where was Google 5 months ago when it was released? Are they admitting that they don’t review apps that are submitted? Do their reviewers have zero familiarity with major multi-platform game releases?
How are they justifying the availability of the Grand Theft Auto or Resident Evil series on the Android platform if this game can’t be published?
Hopefully this turns out to be some kind of error or misunderstanding that gets corrected.
It's obvious that the game was yanked as a reaction to the current moral panic regarding technology and mental health in minors, not for the violence or gore.
This is just how moral panics are. We can say we just wanted social media to be 16+, but after the lawsuits roll in, no one is going to take a nuanced stance. Steam and EGS didn't stand up for Horses either, even after those devs changed the objectionable content, because earlier headlines made the work toxic in the current world.
I suspect someone got upset after indulging in the game mistaking it to be a rare undeleted porn gem remaining on major platforms. There was a(likely co-incidentally) weird, sternly worded warning letter issued by Jordanian government specifically about this game few weeks back. My reading of that event is that likelihood of wrong people falling into the trap the wrong way is not zero.
Self-harm (especially when depicting minors) has special standards. The recent court ruling on child safety against Meta probably led directly to this decision.
(spoiler) The conspiracy seeking part of my brain is fascinated by the fact a company whose decisions are increasingly ai made or moderated doesn't want people to play a game that requires deleting a psychotic stalker off your hard drive...
Google can dictate who has or retains access to their market, but that doesn't make them a monopoly, since other markets exist. This game is still available on Steam and probably elsewhere.
Let's not mince words. Whoever made this call is a lily-livered, paternalistic chickenshit startled by their own shadow. A nasty case of moral cowardice, coupled to poor judgement, to no-one's benefit.
Google and Apple know better than you what you want to play and what you want to do on your phone.
Visa and Mastercard know better than you what you want to buy.
Don't disagree with them, because they're only doing this for your own good.
If you want to play bishoujoge, just play the PC version so you don't have to deal with things being censored. The Play Store and App Store do not allow R18 images so the games have to be censored.
Wouldn’t be the first time people assumed it was porn just from the cover. Chaos;Head/Noah was mistakenly banned from Steam for this reason until there was an outcry.
For those of us who didn't know the game but want to try it due to the Streisand effect, is there an official APK download? Since it's free on Steam, I thought the official website might list an APK, but I haven't found anything other than the Play link.
It only takes a few hours to get through the whole thing and I don’t want to spoil anything but playing on a PC was pretty vital to the experience for me. I don’t know how they’d recreate it on a mobile device.
Now that I’m mentioning it I might just play the iPhone version to see…
Hm, I see. I believe you, it's just that when I'm at the PC I always have something better to do, so I might have to choose between playing it on a phone or not at all.
Was it, like, impossible to recreate the experience, or just more inconvenient for me? Did it need some special keyboard controls or similar?
I’m glad I had to scroll down this far to find such a breathtakingly ignorant take. DDLC has zero fan service. It’s a story that happens to deal with subjects often encountered by adolescents.
There’s no good reason for this except general Western bias against Japanese moe
It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x more disturbing so I don't quite grok the Google push back on this one.
Doki Doki was created with the Ren'Py Visual Novel Engine by the way.
Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface.
In college I made some spare cash writing Ren'py games for some creatives online who had the writing and illustration chops, but needed programming help. At the time, DDLC was the model for great game design in Ren'Py. There are plenty of more technically impressive Ren'py games nowadays, but DDLC is still a terrific example of technical sophistication facilitating the story.
Ren'py is awesome by the way. A tour de force of software design, in my opinion.
People have made some pretty slick turn-based combat systems. Some deck builders, others more spellcasting/mana oriented.
And it's renpy so like 80% of the games are straight up porn, so I'm not naming a single one here lol.
https://store.steampowered.com/app/1155970/Roadwarden/
http://ahatestory.com/
Games are still seen as something children engage in despite the average gamers being adults.
This ought to be grounds to litigate antitrust. This should not be happening.
We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling from the hyperscalers.
Tyranny of defaults = 0.00001% of users will ever fall into these buckets = Google knows exactly the evil shit they're doing. Apple not even allowing it is almost less evil by contrast as they're not pretending.
These devices are too important for two companies to lord over us and tell us what to do.
I hope Lina Khan comes back, and I hope she has some absolute urgency next time. I also hope our pals in the EU and Asia put this shit to rest as well. No citizen of the world should have their devices cucking them like this. This is not what computing is supposed to be. (And let's not discount the fact that competition on these devices is in no way, shape, or form fair anymore. You're taxed to hell and back if you do distribution or outreach on these garrison states.)
These our our devices, Google and Apple. You do not get to control what happens after we buy them. You are both monopolies. You are both allelopathic parasites. Invasive species that have outgrown your ecosystem and invaded all the other ones. Doing damage to everything you touch.
The world needs a cleansing forest fire to restore healthy competition.
That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive.
Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow alternative app stores on equal footing, and I’d be with you.
A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business.
App stores feel more like the latter to me. Especially Apple's where there's no way around it for the average user.
But I lean the other way with app stores. The companies hire reviewers, the listings appear in the App Store trade dress, it feels more like a museum or magazine than an ISP. But I get how reasonable people can disagree.
Maybe we need some formal choices: is this a curated App Store that reflects editorial judgment (in which case it must be possible to ship alternatives on equal footing), or is it a common carrier (in which case you can be the only game in town).
The ambiguity doesn’t help, and of course megacorps love shifting the frames depending on context.
https://www.justice.gov/atr/case/us-and-plaintiff-states-v-g...
https://www.justice.gov/opa/pr/department-justice-prevails-l...
https://www.justice.gov/atr/case/us-and-plaintiff-states-v-a...
https://en.wikipedia.org/wiki/Antitrust_cases_against_Google...
https://www.cnbc.com/2025/03/19/eu-orders-apple-to-open-up-a...
…and there are many more.
You can say those aren’t enough, but it is 100% fallacious to say there has been zero antitrust actions against Apple and Google since 2000.
you know what my favorite fallacy is? the fallacy fallacy, the mistaken assumption that by showing an argument is invalid you've shown its conclusion is false.
Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.
There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.
If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that relate to your trauma.
Don't knock on content warnings just because they lack rigorous evidence or because "trigger warnings" became the butt of jokes for a while. They have a genuine utility.
traumatic events are not a normal part of life and fortunately most people are never forced to experience something truly traumatic. Uncontrolled exposure does not build up "immunity" or help individuals work through or process the trauma. if the warnings seem unnecessary to you, then they're probably not for you.
There’s quite a difference between the popularized image of what trigger warnings are and the common sense use-cases like “this media contains depictions of graphic sexual assault that some viewers may find disturbing”.
Just today I found a malicious version of Ledger on the macOS app store. It's been there for five weeks, and there are already some anecdotes out there of people losing their coins.
I guess that's somehow the developer's fault for not "staking their claim" to their name, as Apple seems to only monitor for malicious duplicate submissions if the original is in the App Store to begin with...
Any chance folks in the US can use these, in the US?
This is a genuine question, although I don't have my hopes up. It would be nice to have some actual competition / choices
For more significant things, you can still use cash. I'd go down to my landlord's bank every three months to pay the rent.
I don't see that landownership is really relevant. Mostly it's done on the basis of notional 70-year leases from the government. Since the government dates to 1949, the first round of those recently expired. There was a lot of curiosity beforehand as to what would happen, but it doesn't seem to have made enough of a splash that anyone commented about it (where I could see) afterwards. So I don't know how it turned out.
I understand that rural peasants may sometimes own their land outright. In this case, I was renting one apartment in a building with 5-6 floors and I think 4 apartments per floor.
Tldr - you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller, then a notification comes up on the app saying "seller X is trying to debit your account by amount Y, agree?". It's brilliant because then the seller gets nothing identifiable about you. Even if someone overhears the code, it's only valid 60 second so it's useless. Unlike with regular cards there is no risk of losing one or using a fake terminal that scans your card instead. And any transaction has to be explicitly rather than implicitly approved. Love it.
The best credit and debit cards can do is PIN verification or biometrics (for Apple/Google Pay), but even there you still trust the terminal to not show you a different amount than you'll be charged (assuming the screen is even pointing towards you; I've often been asked to tap without seeing what I'm even consenting to).
Online, there's 3DS, but that's not required everywhere and for every transaction.
There once was a vision to extend both positive cardholder approval and cardholder authentication for each card transaction, but it turns out the friction of that is higher on average than just letting everything but the most egregiously suspicious fraud go through by default and handle the rest via the disputes process.
Out of curiosity:
> you open the app on your phone and it gives you a 6 digit BLIK code, you give that code to the seller
Is this the flow for online payments as well, or only for in-person payments?
On-line, too. Or should I say, first, because AFAIK on-line came first. I've been using it for years as my default on-line payment method where available, before noticing it becoming an option on POS terminals.
works for both
- The TTL of the code is variable; on some days I've noticed it to be as low as 60 seconds, on others around 3+ minutes. Not sure if it depends on the type of transaction or time of day.
- After entering the code in charging widget/terminal, or giving it to a merchant, you still get a screen on which you need to explicitly confirm the transaction; it displays the amount and name of charging entity, so this would presumably reduce the impact of possible collision.
- Sometimes the codes generate instantly, sometimes it takes a few seconds; I always assumed it's network connection lag and/or usual webshit performance issues, but it would also be consistent with an anti-collision measure - if you run out of 6-digit codes, wait a second or two, some will free up.
- Not once I've heard any report or rumor about a collision.
Sure, great if you don't trust your government or whoever issues your local currency, but if you can, there are better alternatives. Trust is an asset, not just a liability.
People trusted institutions for thousands of years prior to the scientific revolution. Europe had plenty of trust in religious institutions between the collapse of the Roman empire and the scientific revolution, and you know what it got them? Superstition, witch hunts, barbarism in the name of proselytizing, failed pandemic responses, and a near complete stall in technological and scientific breakthroughs for a millennium.
What the scientific revolution brought us was the decision to not trust, but to reason, to measure, to hypothesize, to verify. Facts matter. Humans are stupid and it is human nature to place trust exactly where trust is least warranted.
Fossil fuels...most of the growth from 1800-1970 was due to fossil fuels. Not sure why this is such a mystery to so many. Makes sense when you think about it from a physics POV. You use energy to move things, to make things, to travel to buy things, etc. Heck, the middle class wasn't a concept until the industrial revolution which was caused by...say it with me...fossil fuels.
Say what you will about EU inefficiency and regulations, but in my view, at least their financial ones have been largely on point.
Hope the EU or another progressive regulatory body allows users to fully control what they can/can't download and from where on to the phones they purcahsed.
Source: I use Windows and Windows VMs sometimes and install whatever I want without hassle.
The concern was serious enough that Valve took a defensive posture and started investing into Linux support. Which, at first, largely failed - but eventually resulted in Steam Deck.
Windows S Mode shows that Microsoft still thinks this is a good idea, too.
No Steam on Xbox Series X/S, last I heard.
> Apple
Steam still works on macOS, last I checked.
The EU's DMA has been a step in the right direction, even if it's yet been fairly toothless with Apple and Google flouting it.
I could have sworn there was a discussion about this years ago but I went looking for it on HN and just found a comment I made years ago, funny how that shakes out.
[Spoilers] For those who haven't played, DDLC has subject matter related to self-harm, mental health, suicide that sort of thing. It generally treats the subjects seriously. It has content warnings on it, so people know what they are getting into.
Its weird how we seem much more hung up on censoring video games we are than books or movies. There is way more disturbing books and movies out there. If this was a book i doubt anyone would care. There probably wouldn't even be content warnings on it.
On the other hand, maybe someone trying to ban you is how you know you have achieved the status of "great literature" like all the other banned books.
I played 30 minutes and realized my personal trigger is sickeningly "cute" anime girls, and there's no warnings for that. Maybe I'll keep going and try to treat it as an artistic experience but I'm definitely not enjoying it so far and I'm just in the introduction.
I was like "meh" too at first ("what are people TALKING about?") and, then, it just gets incredible.
wikipedia actually makes the game sounds interesting unlike a typical dating sim.
WARNING possible spoilers, don't read if you plan to play, but just know it's not just a dating sim.
> while it appears to be a light-hearted dating simulator, it is a metafictional psychological horror game that extensively breaks the fourth wall.
> Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world
And I guess it's not worth porting games for adults to walled gardens.
Note that i said games for adults, not adult content. If you're expecting porn, move along.
But no. The post mentions it was pulled due to a TOS violation with regards to its depiction of 'sensitive themes'. That would seem to suggest the problem lies with the game depicting suicide or just its other depictions of mental health problems in general. It could still be a mistake, in that they researched it to the point that they figured out it was dealing with those themes, but not to the point of figuring out it's a successful darling of a game. This seems rather unlikely.
Either way, fact that it's even possible to pull from the store, several months after it was first published without issue, without at least having a chat with the publisher first, is worrying.
DDLC is a __horror__ game that contains some gore, death, and self harm content, as well as small fourth wall breaking, disguised as a Japanese Visual Novel style soft/hard porn game. The entire game is a figurative jumpscare. Which makes it technically true to call it a "disturbing and shocking" game, but not as in """disturbing and shocking""" as in the euphemism for pornographic. It is technically correctly rated and marked as such. It just doesn't say viewer discretion of what kind is recommended.
And also: a lot of these Japanese pastel colored things, Visual Novel games included, are in fact not intended for kids, especially under 15. It's not like picture books for 6-12 year olds. Audience gender distribution is often closer to 50:50 than what many assumes.
https://www.penny-arcade.com/comic/2005/12/05/as-regards-spo...
(reference https://www.engadget.com/gaming/steam-now-bans-games-that-vi...)
Definitely not for kids, though, and it's worth taking the content/trigger warnings seriously.
I distinctly remember sitting there in silence with my mouth open at a number of points during the game.
I went down the ~~MONIKA~_ route, though I was intrigued by %]~JUST_MONIKA%]€_ - She seemed like an interesting character.
(I've never played it.)
(I have played it, and I enjoyed it somewhat)
I don't like this trend of every technology assuming I'm a child that needs to be protected from the world while simultaneously assuming I'm an adult with infinite disposable income that must be shown ads to all the time. This is insincere. Children need to be "protected" only when it's convenient and allows the platform to exercise unchecked control. Nobody is protecting children from ads because that would be inconvenient.
You are, but you're not.
Most of them are in the same league of violence that an aggressive debate would be in.
If you still want to sideload dangerous unnaproved applications, first just ask Google for permission and then a day later they'll let you sideload applications to your device. I'm so grateful that they are allowing us to do this and protecting us.
It's very clearly intended for teens+.
It's disgusting, really, that most of the world is totally fine with this. Most people probably don't even realize how bad this is.
Google can suck on a lemon.
But the moralists are never satisfied, and their war on free expression, art and culture never ends.
If this game’s content is objectionable, where was Google 5 months ago when it was released? Are they admitting that they don’t review apps that are submitted? Do their reviewers have zero familiarity with major multi-platform game releases?
How are they justifying the availability of the Grand Theft Auto or Resident Evil series on the Android platform if this game can’t be published?
Hopefully this turns out to be some kind of error or misunderstanding that gets corrected.
This is just how moral panics are. We can say we just wanted social media to be 16+, but after the lawsuits roll in, no one is going to take a nuanced stance. Steam and EGS didn't stand up for Horses either, even after those devs changed the objectionable content, because earlier headlines made the work toxic in the current world.
Provide the content, content provider
Take control of your computing, user.
Which invites censorship from morality police types.
This is almost certainly not banned for pornographic reasons.
Now that I’m mentioning it I might just play the iPhone version to see…
Was it, like, impossible to recreate the experience, or just more inconvenient for me? Did it need some special keyboard controls or similar?
Meanwhile the people that lead them go to certain islands.
It is good that google banned this, it is pedo material.
There’s no good reason for this except general Western bias against Japanese moe