Perhaps a next iteration would include a "Call the polling agencies 'fake news'" action card? Although I'd need to figure out whether using it would boost or reduce his approval ratings...
The fact that it got overrun in 24 hours is almost more interesting than the game itself. Says a lot about how cheap and easy it is to deploy agents at scale now — the interesting question is what happens when that hits products that actually matter.
The variety of methods each agent tried was also interesting IMO - some going brute-force, others trying to methodically guess the next move. The nice thing about moving the game logic server-side is having some basic logs on how long each game attempt took, and some of the bots were incredibly easy to identify as they selected turns in under a second, while others were harder to spot since they seemed to be reasoning between turns.
Can you explain how I can invade Kharg Island more than once? It seems to indicate that it is possible but the card says it is a one-time thing.
Also, the press shield + Fox News boosts don't seem to do anything with regards to subsequent events. Are they supposed to do something or are they just for show / humor?
Invading Kharg Island is definitely a one-time event, I think there may just be a copy bug in the game over screen where it indicates that the final action was done N times even if it's a one-time action. Will fix it!
Also the Press Shield + Fox News boosts alter the RNG probabilities with regards to the random events for negative press events and/or positive Fox News puff pieces.
Weak gameplay. It’s a turn-by-turn war strategy game where all the levers are “Go on FOX and friends”. What’s particularly strange is how backward the critique is. How about this— for your encore, write the same game from the IRGC perspective. It goes— the US seeks peace; fund foreign militias, try to assassinate a former President. Said former president is reelected and after being unable to close a peace deal, attacks you. You— demonstrate your strategic deterrence by bombing a half-dozen neutral nations and mining an international waterway. Etc.
I like how in this game, the approval rating actually means something.
If it goes to actually 0%, there are problems. Otherwise it's a resource that can be traded against to grift personal funds.
Also, the press shield + Fox News boosts don't seem to do anything with regards to subsequent events. Are they supposed to do something or are they just for show / humor?
Also the Press Shield + Fox News boosts alter the RNG probabilities with regards to the random events for negative press events and/or positive Fox News puff pieces.