9 comments

  • rzkyif 12 minutes ago
    Seems interesting, but I wonder how this would be better than just asking an LLM to implement the skeletons?

    For most components, current generation models should be able to understand the component code and produce skeletons that occupies exactly the same space

  • junon 3 hours ago
    No examples, no mention of why someone would want this, site is broken on mobile.
    • gavmor 2 hours ago
      Hm... A Twitter comment is not documentation, but:

      > every skeleton screen you've ever hand-coded is a waste of time

      > you're literally measuring padding and guessing widths to build a worse version of a layout that already exists in your DOM

      > so I made a package that just reads the real one

      Linked from the readme.

    • dvh 2 hours ago
      But it has animated logo (that you have to click on to start) and chart of GitHub stars progression in time!
  • bedroom_jabroni 36 minutes ago
    I don't like skeletons that much but it's really creative to have the headless browser inspect your running dev env and capture element size & placement snapshots.
  • simongr3dal 2 hours ago
    Their doc linked at the bottom actually has a pretty nice example.

    https://boneyard.vercel.app/how-it-works

  • smokedetector1 2 hours ago
    This is cool but I'm confused - it says it generates the bones at "build time" not at "runtime." But you're calling this headless bone generator while your app is running, right? That sounds like runtime.
  • nozzlegear 2 hours ago
    I love seeing things that support Svelte.
  • m000 2 hours ago
    I have no idea what this means, and I don't think I'm alone. Make a video dammit.
  • evantbyrne 1 hour ago
    I was going to say it seems potentially useful, but engagement stats for this on Github and X seem unnatural and the anon crypto author makes it a hard no for me