Now I am curious, how does the voodoo 1 compare with the native o2 gfx?
The o2 used a unified memory scheme so it's graphics were never as fast as it's big brother the octane's impact graphics but because of the unified memory it was a texture power house in comparison, close to a GB of texture memory in 1996 is mind blowing, in comparison the ocatane's impact graphics had 4 mb of texture memory and if you payed out the big bucks for a max impact with double the memory(which was the size of a large motherboard)... you still only got 4mb because the memory was basicly sli.
The o2 used a unified memory scheme so it's graphics were never as fast as it's big brother the octane's impact graphics but because of the unified memory it was a texture power house in comparison, close to a GB of texture memory in 1996 is mind blowing, in comparison the ocatane's impact graphics had 4 mb of texture memory and if you payed out the big bucks for a max impact with double the memory(which was the size of a large motherboard)... you still only got 4mb because the memory was basicly sli.