DOS Memory Management

(os2museum.com)

67 points | by ingve 2 days ago

4 comments

  • 5o1ecist 3 hours ago
    I remember UMB. I remember that, as a teenager, I was obsessed with figuring out how to squeeze the most free conventional memory out of MS-DOS 6+ ... or 7+? I was stuck at around 615k, maybe 620ish. It annoyed me greatly, because I knew there was still headroom left.

    The thing was, that upper memory wasn't just for TSRs. Anything one can shove there, would happily stay there and run just fine.

    My journey towards the most free, conventional memory ended at 637k on my 386 DX-33 with 8megs of RAM and a SoundBlaster card, with everything possible being shoved to high memory. Mouse driver, MSCDEX and even COMMAND.COM.

    637k. So proud, much wow!

    Good times!

    • EvanAnderson 45 minutes ago
      Ahh, memories.

      I'd done so well optimizing my conventional memory with my rig (a 486SX w/ 4, then later 16 MB of RAM), then I purchased a Media Vision Pro/ Audio Spectrum 16 card and screwed it all up.

      The silly thing purported SoundBlaster compatibility but needed a TSR that, if memory serves, couldn't be loaded into upper memory for that "compatibility" to actually work. It was maddening, but I'd already spent the money. Then there was the matter of throwing away more memory for the drive for the card's onboard SCSI controller... Grr...

    • mhd 3 hours ago
      I remember playing at least one game without the mouse, to save those precious KBs…
    • MrBuddyCasino 3 hours ago
      637k is pretty good! There was an automated command in later DOS versions that would try to optimise memory, but I don't think it got results as good.
      • blueflow 22 minutes ago
        Its not just good, its the maximum you can get with MS-DOS. The remaining 3 kb are the interrupt table, the BDA and the IO.SYS stub.

        This was detailed in Geoff Chapells "DOS Internals". I loved that book.

      • einr 3 hours ago
        MEMMAKER. It was okay, but it was so invasive in modifying your CONFIG.SYS and AUTOEXEC.BAT that I never really trusted it. I preferred hand-optimizing.
        • lproven 50 minutes ago
          > I preferred hand-optimizing.

          Same here.

          But then, it was my job, it wasn't for gaming or anything. I don't play games much and I had an Acorn Archimedes at home.

          I could usually get 620 kB free by hand with no problem, even with a mouse, a CD, and a network stack.

          That was enough for 99% of work business apps.

          Being able to get ACT! for DOS running alongside a Novell Netware client on Sony laptops won me a senior job in the City of London in about 1992. (I didn't like it and quit a few years later, after a major motorbike crash made me re-assess life priorities.)

          In that job I rolled out 10base-T and desktop Windows for Workgroups 3.11. That specific version, WfWf 3.11 (and not WfWg 3.1 or Windows 3.11, which were both different) contained the first version of what became VFAT, which led the way to FAT32 and Long File Names on FAT. It was a prototype of the 32-bit driver subsystem that enabled Windows 95.

          And Win95 not only made the Win3 GUI irrelevant, it made DOS memory optimisation irrelevant too.

          In the same City job, I also rolled out Windows NT 3.1 in production. Of course, a decade later, that rendered Windows 9x irrelevant.

    • Zardoz84 3 hours ago
      I don't remember the exact number, but I remember that using memmaker and some manual fine-tuning, was on the 620-63X range of conventional RAM.
    • 486sx33 59 minutes ago
      We did special boot disks to strip out everything but what was needed for the game, but sometimes we still couldn’t make it One day I went to a friends house and he had like way more conventional memory in memtest! What the hell I spent hours and days getting 620kb

      He was running Dr -dos

      • lproven 50 minutes ago
        > He was running Dr -dos

        Yep, that made it a bit easier.

        Still around, you know!

        It's the kernel of SvarDOS.

        http://svardos.org/

  • nnevatie 1 hour ago
    Good times. Our DOS game PaybackTime 2 was only capable of using conventional memory. That was a major reason for the game really not having any proper animations for its player characters.
  • gschizas 3 hours ago
    'MZ' has been confirmed to be the initials of Mark Zbikowski, there's no question about it. It's not "Memory" + "Last".
  • mlvljr 3 hours ago
    [dead]