Time-Travel Debugging: Replaying Production Bugs Locally

(lackofimagination.org)

12 points | by tie-in 2 days ago

1 comments

  • syntacticbs 17 minutes ago
    Interesting approach. I often get to the same goal by using the replicated state machine pattern. Where all inputs to a system are recorded. Both methods seem to rely on designing your application in a very specific way to be able to replay inputs and deterministically get the same outputs.